Light field display, adjusted pixel rendering method therefor, and vision correction system and method using same

ABSTRACT

A method to automatically adjust user perception of an input image to be rendered on a digital display that has an array of light field shaping elements (LFSE), can include: digitally mapping the input image on a retinal plane of the user, and for each pixel digitally projecting an adjusted image ray trace between said given pixel and a given LFSE to intersect said retinal plane at a given adjusted image location, given an estimated direction of a light field emanated by said given pixel given said given LFSE and a modeled redirection of said adjusted image ray trace in accordance with a designated eye focus parameter; associating an adjusted image value designated for said given adjusted image location with said given pixel based on said mapping; rendering each said given pixel according to said adjusted image value associated therewith, thereby rendering a perceptively adjusted version of the input image.

FIELD OF THE DISCLOSURE

The present disclosure relates to digital displays, and in particular,to a light field display, and adjusted pixel rendering method andcomputer-readable medium therefor, and vision correction system andmethod using same.

BACKGROUND

Individuals routinely wear corrective lenses to accommodate for reducedvision acuity in consuming images and/or information rendered, forexample, on digital displays provided, for example, in day-to-dayelectronic devices such as smartphones, smart watches, electronicreaders, tablets, laptop computers and the like, but also provided aspart of vehicular dashboard displays and entertainment systems, to namea few examples. The use of bifocals or progressive corrective lenses isalso commonplace for individuals suffering from near and farsightedness.

The operating systems of current electronic devices having graphicaldisplays offer certain “Accessibility” features built into the softwareof the device to attempt to provide users with reduced vision theability to read and view content on the electronic device. Specifically,current accessibility options include the ability to invert images,increase the image size, adjust brightness and contrast settings, boldtext, view the device display only in grey, and for those with legalblindness, the use of speech technology. These techniques focus on thelimited ability of software to manipulate display images throughconventional image manipulation, with limited success.

The use of 4D light field displays with lenslet arrays or parallaxbarriers to correct visual aberrations have since been proposed byPamplona et al. (PAMPLONA, V., OLIVEIRA, M., ALIAGA, D., AND RASKAR, R.2012. “Tailored displays to compensate for visual aberrations.” ACMTrans. Graph. (SIGGRAPH) 31.). Unfortunately, conventional light fielddisplays as used by Pamplona et al. are subject to a spatio-angularresolution trade-off; that is, an increased angular resolution decreasesthe spatial resolution. Hence, the viewer sees a sharp image but at theexpense of a significantly lower resolution than that of the screen. Tomitigate this effect, Huang et al. (see, HUANG, F.-C., AND BARSKY, B.2011. A framework for aberration compensated displays. Tech. Rep.UCB/EECS-2011-162, University of California, Berkeley, December; andHUANG, F.-C., LANMAN, D., BARSKY, B. A., AND RASKAR, R. 2012. Correctingfor optical aberrations using multi layer displays. ACM Trans. Graph.(SiGGRAPH Asia) 31, 6, 185:1-185:12) proposed the use of multilayerdisplay designs together with prefiltering. The combination ofprefiltering and these particular optical setups, however, significantlyreduces the contrast of the resulting image.

Finally, in U.S. Patent Application Publication No. 2016/0042501 andFu-Chung Huang, Gordon Wetzstein, Brian A. Barsky, and Ramesh Raskar.“Eyeglasses-free Display: Towards Correcting Visual Aberrations withComputational Light Field Displays”. ACM Transaction on Graphics, xx:0,August 2014, the entire contents of each of which are herebyincorporated herein by reference, the combination of viewer-adaptivepre-filtering with off-the-shelf parallax barriers has been proposed toincrease contrast and resolution, at the expense however, of computationtime and power.

This background information is provided to reveal information believedby the applicant to be of possible relevance. No admission isnecessarily intended, nor should be construed, that any of the precedinginformation constitutes prior art.

SUMMARY

The following presents a simplified summary of the general inventiveconcept(s) described herein to provide a basic understanding of someaspects of the disclosure. This summary is not an extensive overview ofthe disclosure. It is not intended to restrict key or critical elementsof embodiments of the disclosure or to delineate their scope beyond thatwhich is explicitly or implicitly described by the following descriptionand claims.

A need exists for a light field display, adjusted pixel rendering methodand computer-readable medium therefor, and vision correction system andmethod using same, that overcome some of the drawbacks of knowntechniques, or at least, provide a useful alternative thereto. Someaspects of disclosure provide embodiments of such systems, methods,displays and optical element arrays.

In accordance with one aspect, there is provided a computer-implementedmethod, automatically implemented by one or more digital processors, toautomatically adjust user perception of an input image to be rendered ona digital display via a set of pixels thereof, wherein the digitaldisplay has an array of light field shaping elements (LFSE), the methodcomprising: digitally mapping the input image on a retinal plane of theuser; for each given pixel of at least some of said pixels, digitally:projecting an adjusted image ray trace between said given pixel and agiven LFSE to intersect said retinal plane at a given adjusted imagelocation, given an estimated direction of a light field emanated by saidgiven pixel given said given LFSE and a modeled redirection of saidadjusted image ray trace in accordance with a designated eye focusparameter; associating an adjusted image value designated for said givenadjusted image location with said given pixel based on said mapping;rendering each said given pixel according to said adjusted image valueassociated therewith, thereby rendering a perceptively adjusted versionof the input image.

In one embodiment, the retinal plane is angled relative to the digitaldisplay. In one such embodiment, the retinal plane is modeled as afunction of an input user pupil or eye location. In one such embodiment,the input user pupil or eye location is dynamically acquired via adigitally implemented pupil or eye tracker. In one such embodiment, theangle between said retinal plane and said digital display is dynamicallyupdated based on data received from said pupil or eye tracker.

In one embodiment, the angle is dynamically updated based on acquireddisplay inclination data.

In one embodiment, the mapping is implemented by scaling the input imageon said retinal plane as a function of said designated eye focusparameter.

In one embodiment, the designated eye focus parameter is designated as afunction of a quantified abnormal user eye focal length or a correctiveeyewear prescription.

In one embodiment, the modeled redirection of said adjusted image raytrace is modelled in accordance with a non-linear eye focus parameter.

In one embodiment, the digital display is defined by a curved surface,and wherein said adjusted image ray trace is computed based on a vectornormal to said curved surface for said pixel.

In accordance with another aspect, there is provided a non-transitorycomputer-readable medium comprising digital instructions to beimplemented by one or more digital processors to automatically adjustuser perception of an input image to be rendered on a digital displayvia a set of pixels thereof, wherein the digital display has an array oflight field shaping elements (LFSE), by: digitally mapping the inputimage on a retinal plane of the user; for each given pixel of at leastsome of said pixels, digitally: projecting an adjusted image ray tracebetween said given pixel and a given LFSE to intersect said retinalplane at a given adjusted image location, given an estimated directionof a light field emanated by said given pixel given said given LFSE anda modeled redirection of said adjusted image ray trace in accordancewith a designated eye focus parameter; associating an adjusted imagevalue designated for said given adjusted image location with said givenpixel based on said mapping; rendering each said given pixel accordingto said adjusted image value associated therewith, thereby rendering aperceptively adjusted version of the input image.

In one embodiment, the retinal plane is angled relative to the digitaldisplay.

In one embodiment, the retinal plane is modeled as a function of aninput user pupil or eye location that is dynamically acquired via adigitally implemented pupil or eye tracker, wherein said angle betweensaid retinal plane and said digital display is dynamically updated basedon data received from said pupil or eye tracker.

In one embodiment, the angle is dynamically updated based on acquireddisplay inclination data.

In one embodiment, the mapping is implemented by scaling the input imageon said retinal plane as a function of said designated eye focusparameter.

In one embodiment, the designated eye focus parameter is designated as afunction of a quantified abnormal user eye focal length or a correctiveeyewear prescription.

In one embodiment, the modeled redirection of said adjusted image raytrace is modelled in accordance with a non-linear eye focus parameter.

In one embodiment, the digital display is defined by a curved surface,and wherein said adjusted image ray trace is computed based on a vectornormal to said curved surface for said pixel.

In accordance with another aspect, there is provided a digital displaydevice operable to automatically adjust user perception of an inputimage to be rendered thereon, the device comprising: a digital displaymedium comprising an array of pixels and operable to render a pixelatedimage accordingly; an array of light field shaping elements (LFSE) toshape a light field emanating from at least some of said pixels andthereby at least partially govern a projection thereof from said displaymedium toward the user; and a hardware processor operable on pixel datafor the input image to output adjusted image pixel data to adjust userperception of the input image as rendered by: digitally mapping theinput image on a retinal plane of the user; for each given pixel of atleast some of said pixels, digitally: projecting an adjusted image raytrace between said given pixel and a given LFSE to intersect saidretinal plane at a given adjusted image location, given an estimateddirection of a light field emanated by said given pixel given said givenLFSE and a modeled redirection of said adjusted image ray trace inaccordance with a designated eye focus parameter; associating anadjusted image value designated for said given adjusted image locationwith said given pixel based on said mapping; rendering each said givenpixel according to said adjusted image value associated therewith,thereby rendering a perceptively adjusted version of the input image.

In one embodiment, the retinal plane is angled relative to the digitaldisplay.

In one embodiment, the device further comprises a digitally implementedpupil or eye tracker, wherein said retinal plane is modeled as afunction of an input user pupil or eye location that is dynamicallyacquired via said digitally implemented pupil or eye tracker, whereinsaid angle between said retinal plane and said digital display isdynamically updated based on data received from said pupil or eyetracker.

In one embodiment, the angle is dynamically updated based on acquireddisplay inclination data.

In one embodiment, the mapping is implemented by scaling the input imageon said retinal plane as a function of said designated eye focusparameter, wherein said designated eye focus parameter is designated asa function of a quantified abnormal user eye focal length or acorrective eyewear prescription.

In one embodiment, the modeled redirection of said adjusted image raytrace is modelled in accordance with a non-linear eye focus parameter.

In one embodiment, the digital display medium defines a curved surface,and wherein said adjusted image ray trace is computed based on a vectornormal to said curved surface for said pixel.

In accordance with another aspect, there is provided acomputer-implemented method, automatically implemented by one or moredigital processors, to automatically adjust user perception of an inputimage to be rendered on a digital display via a set of pixels thereof,wherein the digital display has an array of light field shaping elements(LFSE), the method comprising: computing an adjusted image on anadjusted image plane corresponding to a set of display pixel values,said adjusted image being defined as a set of adjusted image pixelvalues corresponding to a set of image pixels or portions, and wherein:for a trial set of display pixel values derived from said input image:for each given pixel of at least some of said pixels, digitally:calculating a vector between said given pixel and a user pupil location;approximating a direction of a light field emanated by said given pixelbased on a given LFSE intersected by said vector; projecting an adjustedimage ray trace between said given pixel and said given LFSE tointersect said adjusted image plane at a given adjusted image locationgiven said direction; calculating a beam box region on said adjustedimage plane centered on said adjusted image location characterizing thearea illuminated by said pixel; identifying one or more image pixelsoverlapping with said beam box region, and; for each said overlappingimage pixels: adding to said image pixel value a pixel value of saiddisplay pixel; calculating a cost function value between said adjustedimage and said trial input image, said cost function valuequantitatively characterizing the difference between said set of imagepixel values and said input image; deriving a new set of display pixelvalues reducing said cost function value; repeating said computing anadjusted image, said calculating a cost function value and said derivinga new set of display pixel values, each time using said new set ofdisplay pixel values, until said difference parameter has beenminimized; and rendering for each pixel in said set of pixels thecorresponding pixel value from said set of display pixel valuescorresponding to said minimized difference parameter, thereby renderinga perceptively adjusted version of the input image.

In one embodiment, the pixel value is multiplied by a ratio of overlapbetween said overlapping image pixel and said beam box before beingadded to said image pixel value.

In one embodiment, the pixel value is multiplied by a relative radiantflux factor.

In one embodiment, the pixel value is multiplied by a pupil transmissionfactor characterizing how much light from said ray reaches the user'spupil.

In one embodiment, the adjusted image plane is a virtual image planevirtually positioned relative to the digital display at a designateddistance from said user pupil location, and wherein said adjusted imageray trace comprises a virtual image vector between said given pixel andsaid given LFSE to intersect said virtual image plane.

In one embodiment, the adjusted image plane is designated as a userretinal plane, and wherein said adjusted image ray trace is projected tointersect with said user retinal plane by redirecting said adjustedimage ray trace given said pupil location in accordance with an inputuser eye focus aberration parameter.

In one embodiment, the user pupil location is dynamically tracked via apupil or eye tracker.

In one embodiment, the user perception is adjusted so to at leastpartially address the user's reduced visual acuity.

In accordance with another aspect, there is provided a non-transitorycomputer-readable medium comprising digital instructions to beimplemented by one or more digital processors to automatically adjustuser perception of an input image to be rendered on a digital displayvia a set of pixels thereof, wherein the digital display has an array oflight field shaping elements (LFSE), by: computing an adjusted image onan adjusted image plane corresponding to a set of display pixel values,said adjusted image being defined as a set of adjusted image pixelvalues corresponding to a set of image pixels or portions, and wherein:for a trial set of display pixel values derived from said input image:for each given pixel of at least some of said pixels, digitally:calculating a vector between said given pixel and a user pupil location;approximating a direction of a light field emanated by said given pixelbased on a given LFSE intersected by said vector; projecting an adjustedimage ray trace between said given pixel and said given LFSE tointersect said adjusted image plane at a given adjusted image locationgiven said direction; calculating a beam box region on said adjustedimage plane centered on said adjusted image location characterizing thearea illuminated by said pixel; identifying one or more image pixelsoverlapping with said beam box region, and; for each said overlappingimage pixels: adding to said image pixel value a pixel value of saiddisplay pixel; calculating a cost function value between said adjustedimage and said trial input image, said cost function valuequantitatively characterizing the difference between said set of imagepixel values and said input image; deriving a new set of display pixelvalues reducing said cost function value; repeating said computing anadjusted image, said calculating a cost function value and said derivinga new set of display pixel values, each time using said new set ofdisplay pixel values, until said difference parameter has beenminimized; and rendering for each pixel in said set of pixels thecorresponding pixel value from said set of display pixel valuescorresponding to said minimized difference parameter, thereby renderinga perceptively adjusted version of the input image.

In one embodiment, the pixel value is multiplied by a ratio of overlapbetween said overlapping image pixel and said beam box before beingadded to said image pixel value.

In one embodiment, the pixel value is multiplied by a relative radiantflux factor.

In one embodiment, the adjusted image plane is a virtual image planevirtually positioned relative to the digital display at a designateddistance from said user pupil location, and wherein said adjusted imageray trace comprises a virtual image vector between said given pixel andsaid given LFSE to intersect said virtual image plane.

In one embodiment, the adjusted image plane is designated as a userretinal plane, and wherein said adjusted image ray trace is projected tointersect with said user retinal plane by redirecting said adjustedimage ray trace given said pupil location in accordance with an inputuser eye focus aberration parameter.

In one embodiment, the instructions are further executable to confirmthat said adjusted image ray trace intersects with an input pupil areaassociated with said input user pupil location.

In one embodiment, the user pupil location is dynamically tracked via apupil or eye tracker.

In one embodiment, the user perception is adjusted so to at leastpartially address the user's reduced visual acuity.

In accordance with another aspect, there is provided a digital displaydevice operable to automatically adjust user perception of an inputimage to be rendered thereon, the device comprising: a digital displaymedium comprising an array of pixels and operable to render a pixelatedimage accordingly; an array of light field shaping elements (LFSE) toshape a light field emanating from at least some of said pixels andthereby at least partially govern a projection thereof from said displaymedium toward the user; and a hardware processor operable on pixel datafor the input image to output adjusted image pixel data to adjust userperception of the input image as rendered by: computing an adjustedimage on an adjusted image plane corresponding to a set of display pixelvalues, said adjusted image being defined as a set of adjusted imagepixel values corresponding to a set of image pixels or portions, andwherein: for a trial set of display pixel values derived from said inputimage: for each given pixel of at least some of said pixels, digitally:calculating a vector between said given pixel and a user pupil location;approximating a direction of a light field emanated by said given pixelbased on a given LFSE intersected by said vector; projecting an adjustedimage ray trace between said given pixel and said given LFSE tointersect said adjusted image plane at a given adjusted image locationgiven said direction; calculating a beam box region on said adjustedimage plane centered on said adjusted image location characterizing thearea illuminated by said pixel; identifying one or more image pixelsoverlapping with said beam box region, and; for each said overlappingimage pixels: adding to said image pixel value a pixel value of saiddisplay pixel; calculating a cost function value between said adjustedimage and said trial input image, said cost function valuequantitatively characterizing the difference between said set of imagepixel values and said input image; deriving a new set of display pixelvalues reducing said cost function value; repeating said computing anadjusted image, said calculating a cost function value and said derivinga new set of display pixel values, each time using said new set ofdisplay pixel values, until said difference parameter has beenminimized; and rendering for each pixel in said set of pixels thecorresponding pixel value from said set of display pixel valuescorresponding to said minimized difference parameter, thereby renderinga perceptively adjusted version of the input image.

In one embodiment, the pixel value is multiplied by a ratio of overlapbetween said overlapping image pixel and said beam box before beingadded to said image pixel value.

In one embodiment, the pixel value is multiplied by a relative radiantflux factor.

In one embodiment, the adjusted image plane is a virtual image planevirtually positioned relative to the digital display at a designateddistance from said user pupil location, wherein said adjusted image raytrace comprises a virtual image vector between said given pixel and saidgiven LFSE to intersect said virtual image plane, and wherein saiddesignated distance comprises a minimum viewing distance designated suchthat said perceptively adjusted version of the input image is adjustedto accommodate a user's reduced visual acuity.

In one embodiment, the device is operable to adjust user perception ofthe input image for viewing by a viewer having reduced visual acuitysuch that said perceptively adjusted version of the input image at leastpartially compensates for the viewer's reduced visual acuity, whereinthe device further comprises a user interface for dynamically adjustingsaid minimum viewing distance.

In one embodiment, the adjusted image plane is designated as a userretinal plane, and wherein said adjusted image ray trace is projected tointersect with said user retinal plane by redirecting said adjustedimage ray trace given said pupil location in accordance with an inputuser eye focus aberration parameter.

In one embodiment, the device further comprises a user interface fordynamically adjusting said input user eye focus aberration parameter.

In one embodiment, the device further comprising a pupil or eye trackeror pupil or eye tracking interface operable to dynamically track andautomatically accommodate for changes in said user pupil location.

Other aspects, features and/or advantages will become more apparent uponreading of the following non-restrictive description of specificembodiments thereof, given by way of example only with reference to theaccompanying drawings.

BRIEF DESCRIPTION OF THE FIGURES

Several embodiments of the present disclosure will be provided, by wayof examples only, with reference to the appended drawings, wherein:

FIG. 1 is a diagrammatical view of an electronic device having a digitaldisplay, in accordance with one embodiment;

FIGS. 2A and 2B are exploded and side views, respectively, of anassembly of a light field display for an electronic device, inaccordance with one embodiment;

FIGS. 3A, 3B and 3C schematically illustrate normal vision, blurredvision, and corrected vision in accordance with one embodiment,respectively;

FIG. 4 is a schematic diagram of a single light field pixel defined by aconvex lenslet or microlens overlaying an underlying pixel array anddisposed at or near its focus to produce a substantially collimatedbeam, in accordance with one embodiment;

FIG. 5 is another schematic exploded view of an assembly of a lightfield display in which respective pixel subsets are aligned to emitlight through a corresponding microlens or lenslet, in accordance withone embodiment;

FIG. 6 is an exemplary diagram of a light field pattern that, whenproperly projected by a light field display, produces a corrected imageexhibiting reduced blurring for a viewer having reduced visual acuity,in accordance with one embodiment;

FIGS. 7A and 7B are photographs of a Snellen chart, as illustrativelyviewed by a viewer with reduced acuity without image correction (blurryimage in FIG. 7A) and with image correction via a light field display(corrected image in FIG. 7B), in accordance with one embodiment;

FIG. 8 is a schematic diagram of a portion of a hexagonal lenslet arraydisposed at an angle relative to an underlying pixel array, inaccordance with one embodiment;

FIGS. 9A and 9B are photographs as illustratively viewed by a viewerwith reduced visual acuity without image correction (blurry image inFIG. 9A) and with image correction via a light field display having anangularly mismatched lenslet array (corrected image in FIG. 9B), inaccordance with one embodiment;

FIGS. 10A and 10B are photographs as illustratively viewed by a viewerwith reduced visual acuity without image correction (blurry image inFIG. 10A) and with image correction via a light field display having anangularly mismatched lenslet array (corrected image in FIG. 10B), inaccordance with one embodiment;

FIG. 11 is a process flow diagram of an illustrative ray-tracingrendering process, in accordance with one embodiment;

FIGS. 12 and 13 are process flow diagrams of exemplary input constantparameters and variables, respectively, for the ray-tracing renderingprocess of FIG. 11, in accordance with one embodiment;

FIGS. 14A to 14C are schematic diagrams illustrating certain processsteps of FIG. 11;

FIG. 15 is a process flow diagram of an exemplary process for computingthe center position of an associated light field shaping unit in theray-tracing rendering process of FIG. 11, in accordance with oneembodiment;

FIGS. 16A and 16B are schematic diagrams illustrating an exemplaryhexagonal light field shaping layer with a corresponding hexagonal tilearray, in accordance with one embodiment;

FIGS. 17A and 17B are schematic diagrams illustrating overlaying astaggered rectangular tile array over the hexagonal tile array of FIGS.16A and 16B, in accordance with one embodiment;

FIGS. 18A to 18C are schematic diagrams illustrating the associatedregions of neighboring hexagonal tiles within a single rectangular tile,in accordance with one embodiment;

FIG. 19 is process flow diagram of an illustrative ray-tracing renderingprocess, in accordance with another embodiment;

FIGS. 20A to 20D are schematic diagrams illustrating certain processsteps of FIG. 19;

FIGS. 21A and 21B are schematic diagrams illustrating pixel and subpixelrendering, respectively, in accordance with some embodiments;

FIGS. 22A and 22B are schematic diagrams of an LCD pixel array definedby respective red (R), green (G) and blue (B) subpixels, and renderingan angular image edge using pixel and subpixel rendering, respectively,in accordance with one embodiment;

FIG. 23 is a schematic diagram of one of the pixels of FIG. 22A, showingmeasures for independently accounting for subpixels thereof applysubpixel rendering to the display of a corrected image through a lightfield display, in accordance with one embodiment;

FIGS. 24A and 24B are schematic diagrams illustrating ray-tracing in thecontext of non-parallel planes, in accordance with one embodiment;

FIG. 25 is a schematic diagram illustrating ray-tracing in the contextof curved surfaces such as a curved pixel display and curved light fieldshaping layer, in accordance with one embodiment;

FIG. 26 is a process flow diagram of an illustrative compressive lightfield rendering process, in accordance with one embodiment;

FIG. 27 is a process flow diagram of an illustrative ray tracing processfor the compressive light field rendering process of FIG. 26 whenoptionally implemented within the context of the process of FIG. 11, inaccordance with one embodiment;

FIGS. 28 and 29 are schematic diagrams illustrating certain processsteps of FIG. 27;

FIG. 30 is a process flow diagram illustrating an beam overlapcalculation of the process of FIG. 27, in accordance with oneembodiment; and

FIG. 31 is a process flow diagram illustrating an exemplary ray tracingprocess for the compressive light field rendering process of FIG. 26when optionally implemented within the context of the process of FIG.11, in accordance with another embodiment.

Elements in the several figures are illustrated for simplicity andclarity and have not necessarily been drawn to scale. For example, thedimensions of some of the elements in the figures may be emphasizedrelative to other elements for facilitating understanding of the variouspresently disclosed embodiments. Also, common, but well-understoodelements that are useful or necessary in commercially feasibleembodiments are often not depicted in order to facilitate a lessobstructed view of these various embodiments of the present disclosure.

DETAILED DESCRIPTION

Various implementations and aspects of the specification will bedescribed with reference to details discussed below. The followingdescription and drawings are illustrative of the specification and arenot to be construed as limiting the specification. Numerous specificdetails are described to provide a thorough understanding of variousimplementations of the present specification. However, in certaininstances, well-known or conventional details are not described in orderto provide a concise discussion of implementations of the presentspecification.

Various apparatuses and processes will be described below to provideexamples of implementations of the system disclosed herein. Noimplementation described below limits any claimed implementation and anyclaimed implementations may cover processes or apparatuses that differfrom those described below. The claimed implementations are not limitedto apparatuses or processes having all of the features of any oneapparatus or process described below or to features common to multipleor all of the apparatuses or processes described below. It is possiblethat an apparatus or process described below is not an implementation ofany claimed subject matter.

Furthermore, numerous specific details are set forth in order to providea thorough understanding of the implementations described herein.However, it will be understood by those skilled in the relevant artsthat the implementations described herein may be practiced without thesespecific details. In other instances, well-known methods, procedures andcomponents have not been described in detail so as not to obscure theimplementations described herein.

In this specification, elements may be described as “configured to”perform one or more functions or “configured for” such functions. Ingeneral, an element that is configured to perform or configured forperforming a function is enabled to perform the function, or is suitablefor performing the function, or is adapted to perform the function, oris operable to perform the function, or is otherwise capable ofperforming the function.

It is understood that for the purpose of this specification, language of“at least one of X, Y, and Z” and “one or more of X, Y and Z” may beconstrued as X only, Y only, Z only, or any combination of two or moreitems X, Y, and Z (e.g., XYZ, XY, YZ, ZZ, and the like). Similar logicmay be applied for two or more items in any occurrence of “at least one. . . ” and “one or more . . . ” language.

The systems and methods described herein provide, in accordance withdifferent embodiments, different examples of a light field display,adjusted pixel rendering method and computer-readable medium therefor,and vision correction system and method using same. For instance, thedevices, displays and methods described herein may allow a user'sperception of an input image to be displayed, to be adjusted or alteredusing the light field display. For instance, in some examples, users whowould otherwise require corrective eyewear such as glasses or contactlenses, or again bifocals, may consume images produced by such devices,displays and methods in clear or improved focus without the use of sucheyewear. Other light field display applications, such as 3D displays andthe like, may also benefit from the solutions described herein, andthus, should be considered to fall within the general scope and natureof the present disclosure.

For example, some of the herein described embodiments provide fordigital display devices, or devices encompassing such displays, for useby users having reduced visual acuity, whereby images ultimatelyrendered by such devices can be dynamically processed to accommodate theuser's reduced visual acuity so that they may consume rendered imageswithout the use of corrective eyewear, as would otherwise be required.As noted above, embodiments are not to be limited as such as the notionsand solutions described herein may also be applied to other technologiesin which a user's perception of an input image to be displayed can bealtered or adjusted via the light field display.

Generally, digital displays as considered herein will comprise a set ofimage rendering pixels and a corresponding set of light field shapingelements that at least partially govern a light field emanated therebyto produce a perceptively adjusted version of the input image. In someexamples, light field shaping elements may take the form of a lightfield shaping layer or like array of optical elements to be disposedrelative to the display pixels in at least partially governing theemanated light field. As described in further detail below, such lightfield shaping layer elements may take the form of a microlens and/orpinhole array, or other like arrays of optical elements, or again takethe form of an underlying light shaping layer, such as an underlyingarray of optical gratings or like optical elements operable to produce adirectional pixelated output.

Within the context of a light field shaping layer, as described infurther detail below in accordance with some embodiments, the lightfield shaping layer can be disposed at a pre-set distance from thepixelated display so to controllably shape or influence a light fieldemanating therefrom. For instance, each light field shaping layer can bedefined by an array of optical elements centered over a correspondingsubset of the display's pixel array to optically influence a light fieldemanating therefrom and thereby govern a projection thereof from thedisplay medium toward the user, for instance, providing some controlover how each pixel or pixel group will be viewed by the viewer'seye(s). As will be further detailed below, arrayed optical elements mayinclude, but are not limited to, lenslets, microlenses or other suchdiffractive optical elements that together form, for example, a lensletarray; pinholes or like apertures or windows that together form, forexample, a parallax or like barrier; concentrically patterned barriers,e.g. cut outs and/or windows, such as a to define a Fresnel zone plateor optical sieve, for example, and that together form a diffractiveoptical barrier (as described, for example, in Applicant's co-pendingU.S. application Ser. No. 15/910,908, the entire contents of which arehereby incorporated herein by reference); and/or a combination thereof,such as for example, a lenslet array whose respective lenses or lensletsare partially shadowed or barriered around a periphery thereof so tocombine the refractive properties of the lenslet with some of theadvantages provided by a pinhole barrier.

In operation, the display device will also generally invoke a hardwareprocessor operable on image pixel (or subpixel) data for an image to bedisplayed to output corrected or adjusted image pixel data to berendered as a function of a stored characteristic of the light fieldshaping elements and/or layer (e.g. layer distance from display screen,distance between optical elements (pitch), absolute relative location ofeach pixel or subpixel to a corresponding optical element, properties ofthe optical elements (size, diffractive and/or refractive properties,etc.), or other such properties, and a selected vision correction oradjustment parameter related to the user's reduced visual acuity orintended viewing experience. While light field display characteristicswill generally remain static for a given implementation (i.e. a givenshaping element and/or layer will be used and set for each deviceirrespective of the user), image processing can, in some embodiments, bedynamically adjusted as a function of the user's visual acuity orintended application so to actively adjust a distance of a virtual imageplane, or perceived image on the user's retinal plane given a quantifieduser eye focus or like optical aberration(s), induced upon rendering thecorrected/adjusted image pixel data via the static optical layer and/orelements, for example, or otherwise actively adjust image processingparameters as may be considered, for example, when implementing aviewer-adaptive pre-filtering algorithm or like approach (e.g.compressive light field optimization), so to at least in part govern animage perceived by the user's eye(s) given pixel or subpixel-specificlight visible thereby through the layer.

Accordingly, a given device may be adapted to compensate for differentvisual acuity levels and thus accommodate different users and/or uses.For instance, a particular device may be configured to implement and/orrender an interactive graphical user interface (GUI) that incorporates adynamic vision correction scaling function that dynamically adjusts oneor more designated vision correction parameter(s) in real-time inresponse to a designated user interaction therewith via the GUI. Forexample, a dynamic vision correction scaling function may comprise agraphically rendered scaling function controlled by a (continuous ordiscrete) user slide motion or like operation, whereby the GUI can beconfigured to capture and translate a user's given slide motionoperation to a corresponding adjustment to the designated visioncorrection parameter(s) scalable with a degree of the user's given slidemotion operation. These and other examples are described in Applicant'sco-pending U.S. patent application Ser. No. 15/246,255, the entirecontents of which are hereby incorporated herein by reference.

With reference to FIG. 1, and in accordance with one embodiment, adigital display device, generally referred to using the numeral 100,will now be described. In this example, the device 100 is generallydepicted as a smartphone or the like, though other devices encompassinga graphical display may equally be considered, such as tablets,e-readers, watches, televisions, GPS devices, laptops, desktop computermonitors, televisions, smart televisions, handheld video game consolesand controllers, vehicular dashboard and/or entertainment displays, andthe like.

In the illustrated embodiment, the device 100 comprises a processingunit 110, a digital display 120, and internal memory 130. Display 120can be an LCD screen, a monitor, a plasma display panel, an LED or OLEDscreen, or any other type of digital display defined by a set of pixelsfor rendering a pixelated image or other like media or information.Internal memory 130 can be any form of electronic storage, including adisk drive, optical drive, read-only memory, random-access memory, orflash memory, to name a few examples. For illustrative purposes, memory130 has stored in it vision correction application 140, though variousmethods and techniques may be implemented to provide computer-readablecode and instructions for execution by the processing unit in order toprocess pixel data for an image to be rendered in producing correctedpixel data amenable to producing a corrected image accommodating theuser's reduced visual acuity (e.g. stored and executable imagecorrection application, tool, utility or engine, etc.). Other componentsof the electronic device 100 may optionally include, but are not limitedto, one or more rear and/or front-facing camera(s) 150, an accelerometer160 and/or other device positioning/orientation devices capable ofdetermining the tilt and/or orientation of electronic device 100, andthe like.

For example, the electronic device 100, or related environment (e.g.within the context of a desktop workstation, vehicularconsole/dashboard, gaming or e-learning station, multimedia displayroom, etc.) may include further hardware, firmware and/or softwarecomponents and/or modules to deliver complementary and/or cooperativefeatures, functions and/or services. For example, in some embodiment,and as will be described in greater detail below, a pupil/eye trackingsystem may be integrally or cooperatively implemented to improve orenhance corrective image rending by tracking a location of the user'seye(s)/pupil(s) (e.g. both or one, e.g. dominant, eye(s)) and adjustinglight field corrections accordingly. For instance, the device 100 mayinclude, integrated therein or interfacing therewith, one or moreeye/pupil tracking light sources, such as one or more infrared (IR) ornear-IR (NIR) light source(s) to accommodate operation in limitedambient light conditions, leverage retinal retro-reflections, invokecorneal reflection, and/or other such considerations. For instance,different IR/NIR pupil tracking techniques may employ one or more (e.g.arrayed) directed or broad illumination light sources to stimulateretinal retro-reflection and/or corneal reflection in identifying atracking a pupil location. Other techniques may employ ambient or IR/NIRlight-based machine vision and facial recognition techniques tootherwise locate and track the user's eye(s)/pupil(s). To do so, one ormore corresponding (e.g. visible, IR/NIR) cameras may be deployed tocapture eye/pupil tracking signals that can be processed, using variousimage/sensor data processing techniques, to map a 3D location of theuser's eye(s)/pupil(s). In the context of a mobile device, such as amobile phone, such eye/pupil tracking hardware/software may be integralto the device, for instance, operating in concert with integratedcomponents such as one or more front facing camera(s), onboard IR/NIRlight source(s) and the like. In other user environments, such as in avehicular environment, eye/pupil tracking hardware may be furtherdistributed within the environment, such as dash, console, ceiling,windshield, mirror or similarly-mounted camera(s), light sources, etc.

With reference to FIGS. 2A and 2B, the electronic device 100, such asthat illustrated in FIG. 1, is further shown to include a light fieldshaping layer (LFSL) 200 overlaid atop a display 120 thereof and spacedtherefrom via a transparent spacer 310 or other such means as may bereadily apparent to the skilled artisan. An optional transparent screenprotector 320 is also included atop the layer 200.

For the sake of illustration, the following embodiments will bedescribed within the context of a light field shaping layer defined, atleast in part, by a lenslet array comprising an array of microlenses(also interchangeably referred to herein as lenslets) that are eachdisposed at a distance from a corresponding subset of image renderingpixels in an underlying digital display. It will be appreciated thatwhile a light field shaping layer may be manufactured and disposed as adigital screen overlay, other integrated concepts may also beconsidered, for example, where light field shaping elements areintegrally formed or manufactured within a digital screen's integralcomponents such as a textured or masked glass plate, beam-shaping lightsources (e.g. directional light sources and/or backlit integratedoptical grating array) or like component.

Accordingly, each lenslet will predictively shape light emanating fromthese pixel subsets to at least partially govern light rays beingprojected toward the user by the display device. As noted above, otherlight field shaping layers may also be considered herein withoutdeparting from the general scope and nature of the present disclosure,whereby light field shaping will be understood by the person of ordinaryskill in the art to reference measures by which light, that wouldotherwise emanate indiscriminately (i.e. isotropically) from each pixelgroup, is deliberately controlled to define predictable light rays thatcan be traced between the user and the device's pixels through theshaping layer.

For greater clarity, a light field is generally defined as a vectorfunction that describes the amount of light flowing in every directionthrough every point in space. In other words, anything that produces orreflects light has an associated light field. The embodiments describedherein produce light fields from an object that are not “natural” vectorfunctions one would expect to observe from that object. This gives itthe ability to emulate the “natural” light fields of objects that do notphysically exist, such as a virtual display located far behind the lightfield display, which will be referred to now as the ‘virtual image’. Asnoted in the examples below, in some embodiments, lightfield renderingmay be adjusted to effectively generate a virtual image on a virtualimage plane that is set at a designated distance from an input userpupil location, for example, so to effective push back, or move forward,a perceived image relative to the display device in accommodating auser's reduced visual acuity (e.g. minimum or maximum viewing distance).In yet other embodiments, lightfield rendering may rather oralternatively seek to map the input image on a retinal plane of theuser, taking into account visual aberrations, so to adaptively adjustrendering of the input image on the display device to produce the mappedeffect. Namely, where the unadjusted input image would otherwisetypically come into focus in front of or behind the retinal plane(and/or be subject to other optical aberrations), this approach allowsto map the intended image on the retinal plane and work therefrom toaddress designated optical aberrations accordingly. Using this approach,the device may further computationally interpret and compute virtualimage distances tending toward infinity, for example, for extreme casesof presbyopia. This approach may also more readily allow, as will beappreciated by the below description, for adaptability to other visualaberrations that may not be as readily modeled using a virtual image andimage plane implementation. In both of these examples, and likeembodiments, the input image is digitally mapped to an adjusted imageplane (e.g. virtual image plane or retinal plane) designated to providethe user with a designated image perception adjustment that at leastpartially addresses designated visual aberrations. Naturally, whilevisual aberrations may be addressed using these approaches, other visualeffects may also be implemented using similar techniques.

In one example, to apply this technology to vision correction, considerfirst the normal ability of the lens in an eye, as schematicallyillustrated in FIG. 3A, where, for normal vision, the image is to theright of the eye (C) and is projected through the lens (B) to the retinaat the back of the eye (A). As comparatively shown in FIG. 3B, the poorlens shape (F) in presbyopia causes the image to be focused past theretina (D) forming a blurry image on the retina (E). The dotted linesoutline the path of a beam of light (G). Naturally, other visualaberrations can and will have different impacts on image formation onthe retina. To address these aberrations, a light field display (K), inaccordance with some embodiments, projects the correct sharp image (H)to the back of the retina for an eye with a lens which otherwise couldnot adjust sufficiently to produce a sharp image. The other two lightfield pixels (I) and (J) are drawn lightly, but would otherwise fill outthe rest of the image.

As will be appreciated by the skilled artisan, a light field as seen inFIG. 3C cannot be produced with a ‘normal’ two-dimensional displaybecause the pixels' light field emits light isotropically. Instead it isnecessary to exercise tight control on the angle and origin of the lightemitted, for example, using a microlens array or other light fieldshaping layer such as a parallax barrier, or combination thereof.

Following with the example of a microlens array, FIG. 4 schematicallyillustrates a single light field pixel defined by a convex microlens (B)disposed at its focus from a corresponding subset of pixels in an LCDdisplay (C) to produce a substantially collimated beam of light emittedby these pixels, whereby the direction of the beam is controlled by thelocation of the pixel(s) relative to the microlens. The single lightfield pixel produces a beam similar to that shown in FIG. 3C where theoutside rays are lighter and the majority inside rays are darker. TheLCD display (C) emits light which hits the microlens (B) and it resultsin a beam of substantially collimated light (A).

Accordingly, upon predictably aligning a particular microlens array witha pixel array, a designated “circle” of pixels will correspond with eachmicrolens and be responsible for delivering light to the pupil throughthat lens. FIG. 5 schematically illustrates an example of a light fielddisplay assembly in which a microlens array (A) sits above an LCDdisplay on a cellphone (C) to have pixels (B) emit light through themicrolens array. A ray-tracing algorithm can thus be used to produce apattern to be displayed on the pixel array below the microlens in orderto create the desired virtual image that will effectively correct forthe viewer's reduced visual acuity. FIG. 6 provides an example of such apattern for the letter “Z”. Examples of such ray-tracing algorithms arediscussed below.

As will be detailed further below, the separation between the microlensarray and the pixel array as well as the pitch of the lenses can beselected as a function of various operating characteristics, such as thenormal or average operating distance of the display, and/or normal oraverage operating ambient light levels.

Further, as producing a light field with angular resolution sufficientfor accommodation correction over the full viewing ‘zone’ of a displaywould generally require an astronomically high pixel density, instead, acorrect light field can be produced, in some embodiments, only at oraround the location of the user's pupils. To do so, the light fielddisplay can be paired with pupil tracking technology to track a locationof the user's eyes/pupils relative to the display. The display can thencompensate for the user's eye location and produce the correct virtualimage, for example, in real time.

In some embodiments, the light field display can render dynamic imagesat over 30 frames per second on the hardware in a smartphone.

In some embodiments, the light field display can display a virtual imageat optical infinity, meaning that any level of accommodation-basedpresbyopia (e.g. first order) can be corrected for.

In some further embodiments, the light field display can both push theimage back or forward, thus allowing for selective image corrections forboth hyperopia (far-sightedness) and myopia (nearsightedness).

In order to demonstrate a working light field solution, and inaccordance with one embodiment, the following test was set up. A camerawas equipped with a simple lens, to simulate the lens in a human eye andthe aperture was set to simulate a normal pupil diameter. The lens wasfocused to 50 cm away and a phone was mounted 25 cm away. This wouldapproximate a user whose minimal seeing distance is 50 cm and isattempting to use a phone at 25 cm.

With reading glasses, +2.0 diopters would be necessary for the visioncorrection. A scaled Snellen chart was displayed on the cellphone and apicture was taken, as shown in FIG. 7A. Using the same cellphone, butwith a light field assembly in front that uses that cellphone's pixelarray, a virtual image compensating for the lens focus is displayed. Apicture was again taken, as shown in FIG. 7B, showing a clearimprovement.

FIGS. 9A and 9B provide another example of results achieved using anexemplary embodiment, in which a colour image was displayed on the LCDdisplay of a Sony™ Xperia™ XZ Premium phone (reported screen resolutionof 3840×2160 pixels with 16:9 ratio and approximately 807 pixel-per-inch(ppi) density) without image correction (FIG. 9A) and with imagecorrection through a square fused silica microlens array set at a 2degree angle relative to the screen's square pixel array and defined bymicrolenses having a 7.0 mm focus and 200 μm pitch. In this example, thecamera lens was again focused at 50 cm with the phone positioned 30 cmaway. Another microlens array was used to produce similar results, andconsisted of microlenses having a 10.0 mm focus and 150 μm pitch.

FIGS. 10A and 10B provide yet another example or results achieved usingan exemplary embodiment, in which a colour image was displayed on theLCD display of a the Sony™ Xperia™ XZ Premium phone without imagecorrection (FIG. 10A) and with image correction through a square fusedsilica microlens array set at a 2 degree angle relative to the screen'ssquare pixel array and defined by microlenses having a 10.0 mm focus and150 μm pitch. In this example, the camera lens was focused at 66 cm withthe phone positioned 40 cm away.

Accordingly, a display device as described above and further exemplifiedbelow, can be configured to render a corrected image via the light fieldshaping layer that accommodates for the user's visual acuity. Byadjusting the image correction in accordance with the user's actualpredefined, set or selected visual acuity level, different users andvisual acuity may be accommodated using a same device configuration.That is, in one example, by adjusting corrective image pixel data todynamically adjust a virtual image distance below/above the display asrendered via the light field shaping layer, different visual acuitylevels may be accommodated.

As will be appreciated by the skilled artisan, different imageprocessing techniques may be considered, such as those introduced aboveand taught by Pamplona and/or Huang, for example, which may alsoinfluence other light field parameters to achieve appropriate imagecorrection, virtual image resolution, brightness and the like.

With reference to FIG. 8, and in accordance with one embodiment, amicrolens array configuration will now be described, in accordance withanother embodiment, to provide light field shaping elements in acorrective light field implementation. In this embodiment, the microlensarray 800 is defined by a hexagonal array of microlenses 802 disposed soto overlay a corresponding square pixel array 804. In doing so, whileeach microlens 802 can be aligned with a designated subset of pixels toproduce light field pixels as described above, the hexagonal-to-squarearray mismatch can alleviate certain periodic optical artifacts that mayotherwise be manifested given the periodic nature of the opticalelements and principles being relied upon to produce the desired opticalimage corrections. Conversely, a square microlens array may be favouredwhen operating a digital display comprising a hexagonal pixel array.

In some embodiments, as illustrated in FIG. 8, the microlens array 800may further or alternatively overlaid at an angle 806 relative to theunderlying pixel array, which can further or alternatively alleviateperiod optical artifacts.

In yet some further or alternative embodiments, a pitch ratio betweenthe microlens array and pixel array may be deliberately selected tofurther or alternatively alleviate periodic optical artifacts. Forexample, a perfectly matched pitch ratio (i.e. an exact integer numberof display pixels per microlens) is most likely to induce periodicoptical artifacts, whereas a pitch ratio mismatch can help reduce suchoccurrences. Accordingly, in some embodiments, the pitch ratio will beselected to define an irrational number, or at least, an irregularratio, so to minimize periodic optical artifacts. For instance, astructural periodicity can be defined so to reduce the number ofperiodic occurrences within the dimensions of the display screen athand, e.g. ideally selected so to define a structural period that isgreater than the size of the display screen being used.

While this example is provided within the context of a microlens array,similar structural design considerations may be applied within thecontext of a parallax barrier, diffractive barrier or combinationthereof.

With reference to FIGS. 11 to 13, and in accordance with one embodiment,an exemplary computationally implemented ray-tracing method forrendering a corrected image via an array of light field shapingelements, in this example provided by a light field shaping layer (LFSL)disposed relative to a set of underlying display pixels, thataccommodates for the user's reduced visual acuity, will now bedescribed. In this exemplary embodiment, a set of constant parameters1102 may be pre-determined. These may include, for example, any datathat are not expected to significantly change during a user's viewingsession, for instance, which are generally based on the physical andfunctional characteristics of the display for which the method is to beimplemented, as will be explained below. Similarly, every iteration ofthe rendering algorithm may use a set of input variables 1104 which areexpected to change either at each rendering iteration or at leastbetween each user's viewing session.

As illustrated in FIG. 12, the list of constant parameters 1102 mayinclude, without limitations, the distance 1204 between the display andthe LFSL, the in-plane rotation angle 1206 between the display and LFSLframes of reference, the display resolution 1208, the size of eachindividual pixel 1210, the optical LFSL geometry 1212, the size of eachoptical element 1214 within the LFSL and optionally the subpixel layout1216 of the display. Moreover, both the display resolution 1208 and thesize of each individual pixel 1210 may be used to pre-determine both theabsolute size of the display in real units (i.e. in mm) and thethree-dimensional position of each pixel within the display. In someembodiments where the subpixel layout 1216 is available, the positionwithin the display of each subpixel may also be pre-determined. Thesethree-dimensional location/positions are usually calculated using agiven frame of reference located somewhere within the plane of thedisplay, for example a corner or the middle of the display, althoughother reference points may be chosen. Concerning the optical layergeometry 1212, different geometries may be considered, for example ahexagonal geometry such as the one shown in FIG. 8. Finally, bycombining the distance 1204, the rotation angle 1206, and the geometry1212 with the optical element size 1214, it is possible to similarlypre-determine the three-dimensional location/position of each opticalelement center with respect to the display's same frame of reference.

FIG. 13 meanwhile illustratively lists an exemplary set of inputvariables 1104 for method 1100, which may include any input data fedinto method 1100 that may reasonably change during a user's singleviewing session, and may thus include without limitation: the image(s)to be displayed 1306 (e.g. pixel data such as on/off, colour,brightness, etc.), the three-dimensional pupil location 1308 (e.g. inembodiments implementing active eye/pupil tracking methods) and/or pupilsize 1312 and the minimum reading distance 1310 (e.g. one or moreparameters representative of the user's reduced visual acuity orcondition). In some embodiments, the eye depth 1314 may also be used.The image data 1306, for example, may be representative of one or moredigital images to be displayed with the digital pixel display. Thisimage may generally be encoded in any data format used to store digitalimages known in the art. In some embodiments, images 1306 to bedisplayed may change at a given framerate.

The pupil location 1308, in one embodiment, is the three-dimensionalcoordinates of at least one the user's pupils' center with respect to agiven reference frame, for example a point on the device or display.This pupil location 1308 may be derived from any eye/pupil trackingmethod known in the art. In some embodiments, the pupil location 1308may be determined prior to any new iteration of the rendering algorithm,or in other cases, at a lower framerate. In some embodiments, only thepupil location of a single user's eye may be determined, for example theuser's dominant eye (i.e. the one that is primarily relied upon by theuser). In some embodiments, this position, and particularly the pupildistance to the screen may otherwise or additionally be ratherapproximated or adjusted based on other contextual or environmentalparameters, such as an average or preset user distance to the screen(e.g. typical reading distance for a given user or group of users;stored, set or adjustable driver distance in a vehicular environment;etc.).

In the illustrated embodiment, the minimum reading distance 1310 isdefined as the minimal focus distance for reading that the user's eye(s)may be able to accommodate (i.e. able to view without discomfort). Insome embodiments, different values of the minimum reading distance 1310associated with different users may be entered, for example, as canother adaptive vision correction parameters be considered depending onthe application at hand and vision correction being addressed. In someembodiments, minimum reading distance 1310 may be derived from an eyeprescription (e.g. glasses prescription or contact prescription) orsimilar. It may, for example, correspond to the near point distancecorresponding to the uncorrected user's eye, which can be calculatedfrom the prescribed corrective lens power assuming that the targetednear point was at 25 cm.

With added reference to FIGS. 14A to 14C, once parameters 1102 andvariables 1104 have been set, the method of FIG. 11 then proceeds withstep 1106, in which the minimum reading distance 1310 (and/or relatedparameters) is used to compute the position of a virtual (adjusted)image plane 1405 with respect to the device's display, followed by step1108 wherein the size of image 1306 is scaled within the image plane1405 to ensure that it correctly fills the pixel display 1401 whenviewed by the distant user. This is illustrated in FIG. 14A, which showsa diagram of the relative positioning of the user's pupil 1415, thelight field shaping layer 1403, the pixel display 1401 and the virtualimage plane 1405. In this example, the size of image 1306 in image plane1405 is increased to avoid having the image as perceived by the userappear smaller than the display's size.

An exemplary ray-tracing methodology is described in steps 1110 to 1128of FIG. 11, at the end of which the output color of each pixel of pixeldisplay 1401 is known so as to virtually reproduce the light fieldemanating from an image 1306 positioned at the virtual image plane 1405.In FIG. 11, these steps are illustrated in a loop over each pixel inpixel display 1401, so that each of steps 1110 to 1126 describes thecomputations done for each individual pixel. However, in someembodiments, these computations need not be executed sequentially, butrather, steps 1110 to 1128 may executed in parallel for each pixel or asubset of pixels at the same time. Indeed, as will be discussed below,this exemplary method is well suited to vectorization and implementationon highly parallel processing architectures such as GPUs.

As illustrated in FIG. 14A, in step 1110, for a given pixel 1409 inpixel display 1401, a trial vector 1413 is first generated from thepixel's position to the center position 1417 of pupil 1415. This isfollowed in step 1112 by calculating the intersection point 1411 ofvector 1413 with the LFSL 1403.

The method then finds, in step 1114, the coordinates of the center 1416of the LFSL optical element closest to intersection point 1411. Thisstep may be computationally intensive and will be discussed in moredepth below. Once the position of the center 1416 of the optical elementis known, in step 1116, a normalized unit ray vector is generated fromdrawing and normalizing a vector 1423 drawn from center position 1416 topixel 1409. This unit ray vector generally approximates the direction ofthe light field emanating from pixel 1409 through this particular lightfield element, for instance, when considering a parallax barrieraperture or lenslet array (i.e. where the path of light travellingthrough the center of a given lenslet is not deviated by this lenslet).Further computation may be required when addressing more complex lightshaping elements, as will be appreciated by the skilled artisan. Thedirection of this ray vector will be used to find the portion of image1306, and thus the associated color, represented by pixel 1409. Butfirst, in step 1118, this ray vector is projected backwards to the planeof pupil 1415, and then in step 1120, the method verifies that theprojected ray vector 1425 is still within pupil 1415 (i.e. that the usercan still “see” it). Once the intersection position, for examplelocation 1431 in FIG. 14B, of projected ray vector 1425 with the pupilplane is known, the distance between the pupil center 1417 and theintersection point 1431 may be calculated to determine if the deviationis acceptable, for example by using a pre-determined pupil size andverifying how far the projected ray vector is from the pupil center.

If this deviation is deemed to be too large (i.e. light emanating frompixel 1409 channeled through optical element 1416 is not perceived bypupil 1415), then in step 1122, the method flags pixel 1409 asunnecessary and to simply be turned off or render a black color.Otherwise, as shown in FIG. 14C, in step 1124, the ray vector isprojected once more towards virtual image plane 1405 to find theposition of the intersection point 1423 on image 1306. Then in step1126, pixel 1409 is flagged as having the color value associated withthe portion of image 1306 at intersection point 1423.

In some embodiments, method 1100 is modified so that at step 1120,instead of having a binary choice between the ray vector hitting thepupil or not, one or more smooth interpolation function (i.e. linearinterpolation, Hermite interpolation or similar) are used to quantifyhow far or how close the intersection point 1431 is to the pupil center1417 by outputting a corresponding continuous value between 1 or 0. Forexample, the assigned value is equal to 1 substantially close to pupilcenter 1417 and gradually change to 0 as the intersection point 1431substantially approaches the pupil edges or beyond. In this case, thebranch containing step 1122 is ignored and step 1220 continues to step1124. At step 1126, the pixel color value assigned to pixel 1409 ischosen to be somewhere between the full color value of the portion ofimage 1306 at intersection point 1423 or black, depending on the valueof the interpolation function used at step 1120 (1 or 0).

In yet other embodiments, pixels found to illuminate a designated areaaround the pupil may still be rendered, for example, to produce a bufferzone to accommodate small movements in pupil location, for example, oragain, to address potential inaccuracies, misalignments or to create abetter user experience.

In some embodiments, steps 1118, 1120 and 1122 may be avoidedcompletely, the method instead going directly from step 1116 to step1124. In such an exemplary embodiment, no check is made that the rayvector hits the pupil or not, but instead the method assumes that italways does.

Once the output colors of all pixels have been determined, these arefinally rendered in step 1130 by pixel display 1401 to be viewed by theuser, therefore presenting a light field corrected image. In the case ofa single static image, the method may stop here. However, new inputvariables may be entered and the image may be refreshed at any desiredfrequency, for example because the user's pupil moves as a function oftime and/or because instead of a single image a series of images aredisplayed at a given framerate.

With reference to FIGS. 19 and 20A to 20D, and in accordance with oneembodiment, another exemplary computationally implemented ray-tracingmethod for rendering an adjusted image via the light field shaping layer(LFSL) that accommodates for the user's reduced visual acuity, forexample, will now be described. In this embodiment, the adjusted imageportion associated with a given pixel/subpixel is computed (mapped) onthe retina plane instead of the virtual image plane considered in theabove example, again in order to provide the user with a designatedimage perception adjustment. Therefore, the currently discussedexemplary embodiment shares some steps with the method of FIG. 11.Indeed, a set of constant parameters 1102 may also be pre-determined.These may include, for example, any data that are not expected tosignificantly change during a user's viewing session, for instance,which are generally based on the physical and functional characteristicsof the display for which the method is to be implemented, as will beexplained below. Similarly, every iteration of the rendering algorithmmay use a set of input variables 1104 which are expected to changeeither at each rendering iteration or at least between each user viewingsession. The list of possible variables and constants is substantiallythe same as the one disclosed in FIGS. 12 and 13 and will thus not bereplicated here.

Once parameters 1102 and variables 1104 have been set, this secondexemplary ray-tracing methodology proceeds from steps 1910 to 1936, atthe end of which the output color of each pixel of the pixel display isknown so as to virtually reproduce the light field emanating from animage perceived to be positioned at the correct or adjusted imagedistance, in one example, so to allow the user to properly focus on thisadjusted image (i.e. having a focused image projected on the user'sretina) despite a quantified visual aberration. In FIG. 19, these stepsare illustrated in a loop over each pixel in pixel display 1401, so thateach of steps 1910 to 1934 describes the computations done for eachindividual pixel. However, in some embodiments, these computations neednot be executed sequentially, but rather, steps 1910 to 1934 may beexecuted in parallel for each pixel or a subset of pixels at the sametime. Indeed, as will be discussed below, this second exemplary methodis also well suited to vectorization and implementation on highlyparallel processing architectures such as GPUs.

Referencing once more FIG. 14A, in step 1910 (as in step 1110), for agiven pixel in pixel display 1401, a trial vector 1413 is firstgenerated from the pixel's position to pupil center 1417 of the user'spupil 1415. This is followed in step 1912 by calculating theintersection point of vector 1413 with optical layer 1403.

From there, in step 1914, the coordinates of the optical element center1416 closest to intersection point 1411 are determined. This step may becomputationally intensive and will be discussed in more depth below. Asshown in FIG. 14B, once the position of the optical element center 1416is known, in step 1916, a normalized unit ray vector is generated fromdrawing and normalizing a vector 1423 drawn from optical element center1416 to pixel 1409. This unit ray vector generally approximates thedirection of the light field emanating from pixel 1409 through thisparticular light field element, for instance, when considering aparallax barrier aperture or lenslet array (i.e. where the path of lighttravelling through the center of a given lenslet is not deviated by thislenslet). Further computation may be required when addressing morecomplex light shaping elements, as will be appreciated by the skilledartisan. In step 1918, this ray vector is projected backwards to pupil1415, and then in step 1920, the method ensures that the projected rayvector 1425 is still within pupil 1415 (i.e. that the user can still“see” it). Once the intersection position, for example location 1431 inFIG. 14B, of projected ray vector 1425 with the pupil plane is known,the distance between the pupil center 1417 and the intersection point1431 may be calculated to determine if the deviation is acceptable, forexample by using a pre-determined pupil size and verifying how far theprojected ray vector is from the pupil center.

Now referring to FIGS. 20A to 20D, steps 1921 to 1929 of method 1900will be described. Once optical element center 1416 of the relevantoptical unit has been determined, at step 1921, a vector 2004 is drawnfrom optical element center 1416 to pupil center 1417. Then, in step1923, vector 2004 is projected further behind the pupil plane onto(microlens or MLA) focal plane 2006 (location where any light raysoriginating from optical layer 1403 would be focused by the eye's lens)to locate focus point 2008. For a user with perfect vision, focal plane2006 would be located at the same location as retina plane 2010, but inthis example, focal plane 2006 is located behind retina plane 2006,which would be expected for a user with some form of farsightedness. Theposition of focal plane 2006 may be derived from the user's minimumreading distance 1310, for example, by deriving therefrom the focallength of the user's eye. Other manually input or computationally ordynamically adjustable means may also or alternatively be considered toquantify this parameter.

The skilled artisan will note that any light ray originating fromoptical element center 1416, no matter its orientation, will also befocused onto focus point 2008, to a first approximation. Therefore, thelocation on retina plane (2012) onto which light entering the pupil atintersection point 1431 will converge may be approximated by drawing astraight line between intersection point 1431 where ray vector 1425 hitsthe pupil 1415 and focus point 2008 on focal plane 2006. Theintersection of this line with retina plane 2010 (retina image point2012) is thus the location on the user's retina corresponding to theimage portion that will be reproduced by corresponding pixel 1409 asperceived by the user. Therefore, by comparing the relative position ofretina point 2012 with the overall position of the projected image onthe retina plane 2010, the relevant adjusted image portion associatedwith pixel 1409 may be computed.

To do so, at step 1927, the corresponding projected image centerposition on retina plane 2010 is calculated. Vector 2016 is generatedoriginating from the center position of display 1401 (display centerposition 2018) and passing through pupil center 1417. Vector 2016 isprojected beyond the pupil plane onto retina plane 2010, wherein theassociated intersection point gives the location of the correspondingretina image center 2020 on retina plane 2010. The skilled technicianwill understand that step 1927 could be performed at any moment prior tostep 1929, once the relative pupil center location 1417 is known ininput variables step 1904. Once image center 2020 is known, one can thenfind the corresponding image portion of the selected pixel/subpixel atstep 1929 by calculating the x/y coordinates of retina image point 2012relative to retina image center 2020 on the retina, scaled to the x/yretina image size 2031.

This retina image size 2031 may be computed by calculating themagnification of an individual pixel on retina plane 2010, for example,which may be approximately equal to the x or y dimension of anindividual pixel multiplied by the eye depth 1314 and divided by theabsolute value of the distance to the eye (i.e. the magnification ofpixel image size from the eye lens). Similarly, for comparison purposes,the input image is also scaled by the image x/y dimensions to produce acorresponding scaled input image 2064. Both the scaled input image andscaled retina image should have a width and height between −0.5 to 0.5units, enabling a direct comparison between a point on the scaled retinaimage 2010 and the corresponding scaled input image 2064, as shown inFIG. 20D.

From there, the image portion position 2041 relative to retina imagecenter position 2043 in the scaled coordinates (scaled input image 2064)corresponds to the inverse (because the image on the retina is inverted)scaled coordinates of retina image point 2012 with respect to retinaimage center 2020. The associated color with image portion position 2041is therefrom extracted and associated with pixel 1409.

In some embodiments, method 1900 may be modified so that at step 1920,instead of having a binary choice between the ray vector hitting thepupil or not, one or more smooth interpolation function (i.e. linearinterpolation, Hermite interpolation or similar) are used to quantifyhow far or how close the intersection point 1431 is to the pupil center1417 by outputting a corresponding continuous value between 1 or 0. Forexample, the assigned value is equal to 1 substantially close to pupilcenter 1417 and gradually change to 0 as the intersection point 1431substantially approaches the pupil edges or beyond. In this case, thebranch containing step 1122 is ignored and step 1920 continues to step1124. At step 1931, the pixel color value assigned to pixel 1409 ischosen to be somewhere between the full color value of the portion ofimage 1306 at intersection point 1423 or black, depending on the valueof the interpolation function used at step 1920 (1 or 0).

In yet other embodiments, pixels found to illuminate a designated areaaround the pupil may still be rendered, for example, to produce a bufferzone to accommodate small movements in pupil location, for example, oragain, to address potential inaccuracies or misalignments.

Once the output colors of all pixels in the display have been determined(check at step 1934 is true), these are finally rendered in step 1936 bypixel display 1401 to be viewed by the user, therefore presenting alight field corrected image. In the case of a single static image, themethod may stop here. However, new input variables may be entered andthe image may be refreshed at any desired frequency, for example becausethe user's pupil moves as a function of time and/or because instead of asingle image a series of images are displayed at a given framerate.

As will be appreciated by the skilled artisan, selection of the adjustedimage plane onto which to map the input image in order to adjust a userperception of this input image allows for different ray tracingapproaches to solving a similar challenge, that is of creating anadjusted image using the light field display that can provide anadjusted user perception, such as addressing a user's reduce visualacuity. While mapping the input image to a virtual image plane set at adesignated minimum (or maximum) comfortable viewing distance can provideone solution, the alternate solution may allow accommodation ofdifferent or possibly more extreme visual aberrations. For example,where a virtual image is ideally pushed to infinity (or effectively so),computation of an infinite distance becomes problematic. However, bydesignating the adjusted image plane as the retinal plane, theillustrative process of FIG. 19 can accommodate the formation of avirtual image effectively set at infinity without invoking suchcomputational challenges. Likewise, while first order focal lengthaberrations are illustratively described with reference to FIG. 19,higher order or other optical anomalies may be considered within thepresent context, whereby a desired retinal image is mapped out andtraced while accounting for the user's optical aberration(s) so tocompute adjusted pixel data to be rendered in producing that image.These and other such considerations should be readily apparent to theskilled artisan.

While the computations involved in the above described ray-tracingalgorithms (steps 1110 to 1128 of FIG. 11 or steps 1920 to 1934 of FIG.19) may be done on general CPUs, it may be advantageous to use highlyparallel programming schemes to speed up such computations. While insome embodiments, standard parallel programming libraries such asMessage Passing Interface (MPI) or OPENMP may be used to accelerate thelight field rendering via a general-purpose CPU, the light fieldcomputations described above are especially tailored to take advantageof graphical processing units (GPU), which are specifically tailored formassively parallel computations. Indeed, modern GPU chips arecharacterized by the very large number of processing cores, and aninstruction set that is commonly optimized for graphics. In typical use,each core is dedicated to a small neighborhood of pixel values within animage, e.g., to perform processing that applies a visual effect, such asshading, fog, affine transformation, etc. GPUs are usually alsooptimized to accelerate exchange of image data between such processingcores and associated memory, such as RGB frame buffers. Furthermore,smartphones are increasingly being equipped with powerful GPUs to speedthe rendering of complex screen displays, e.g., for gaming, video, andother image-intensive applications. Several programming frameworks andlanguages tailored for programming on GPUs include, but are not limitedto, CUDA, OpenCL, OpenGL Shader Language (GLSL), High-Level ShaderLanguage (HLSL) or similar. However, using GPUs efficiently may bechallenging and thus require creative steps to leverage theircapabilities, as will be discussed below.

With reference to FIGS. 15 to 18C and in accordance with one exemplaryembodiment, an exemplary process for computing the center position of anassociated light field shaping element in the ray-tracing process ofFIG. 11 (or FIG. 19) will now be described. The series of steps arespecifically tailored to avoid code branching, so as to be increasinglyefficient when run on GPUs (i.e. to avoid so called “warp divergence”).Indeed, with GPUs, because all the processors must execute identicalinstructions, divergent branching can result in reduced performance.

With reference to FIG. 15, and in accordance with one embodiment, step1114 of FIG. 11 is expanded to include steps 1515 to 1525. A similardiscussion can readily be made in respect of step 1914 of FIG. 19, andthus need not be explicitly detailed herein. The method receives fromstep 1112 the 2D coordinates of the intersection point 1411 (illustratedin FIG. 14A) of the trial vector 1413 with optical layer 1403. Asdiscussed with respect to the exemplary embodiment of FIG. 8, there maybe a difference in orientation between the frames of reference of theoptical layer (hexagonal array of microlenses 802 in FIG. 8, forexample) and of the corresponding pixel display (square pixel array 804in FIG. 8, for example). This is why, in step 1515, these inputintersection coordinates, which are initially calculated from thedisplay's frame of reference, may first be rotated to be expressed fromthe light field shaping layer's frame of reference and optionallynormalized so that each individual light shaping element has a width andheight of 1 unit. The following description will be equally applicableto any light field shaping layer having a hexagonal geometry like theexemplary embodiment of FIG. 8. Note however that the method steps 1515to 1525 described herein may be equally applied to any kind of lightfield shaping layer sharing the same geometry (i.e. not only a microlensarray, but pinhole arrays as well, etc.). Likewise, while the followingexample is specific to an exemplary hexagonal array of LFSL elementsdefinable by a hexagonal tile array of regular hexagonal tiles, othergeometries may also benefit from some or all of the features and/oradvantages of the herein-described and illustrated embodiments. Forexample, different hexagonal LFSL element arrays, such asstretched/elongated, skewed and/or rotated arrays may be considered, ascan other nestled array geometries in which adjacent rows and/or columnsof the LFSL array at least partially “overlap” or inter-nest. Forinstance, as will be described further below, hexagonal arrays and likenestled array geometries will generally provide for a commensuratelysized rectangular/square tile of an overlaid rectangular/square array orgrid to naturally encompass distinct regions as defined by two or moreadjacent underlying nestled array tiles, which can be used to advantagein the examples provided below. In yet other embodiments, the processesdiscussed herein may be applied to rectangular and/or square LFSLelement arrays. Other LFSL element array geometries may also beconsidered, as will be appreciated by the skilled artisan upon readingof the following example, without departing from the general scope andnature of the present disclosure.

For hexagonal geometries, as illustrated in FIGS. 16A and 16B, thehexagonal symmetry of the light field shaping layer 1403 may berepresented by drawing an array of hexagonal tiles 1601, each centeredon their respective light field shaping element, so that the center of ahexagonal tile element is more or less exactly the same as the centerposition of its associated light field shaping element. Thus, theoriginal problem is translated to a slightly similar one whereby one nowneeds to find the center position 1615 of the associated hexagonal tile1609 closest to the intersection point 1411, as shown in FIG. 16B.

To solve this problem, the array of hexagonal tiles 1601 may besuperimposed on or by a second array of staggered rectangular tiles1705, in such a way as to make an “inverted house” diagram within eachrectangle, as clearly illustrated in FIG. 17A, namely defining threelinearly segregated tile regions for each rectangular tile, one regionpredominantly associated with a main underlying hexagonal tile, and twoother opposed triangular regions associated with adjacent underlyinghexagonal tiles. In doing so, the nestled hexagonal tile geometry istranslated to a rectangular tile geometry having distinct linearlysegregated tile regions defined therein by the edges of underlyingadjacently disposed hexagonal tiles. Again, while regular hexagons areused to represent the generally nestled hexagonal LFSL element arraygeometry, other nestled tile geometries may be used to representdifferent nestled element geometries. Likewise, while a nestled array isshown in this example, different staggered or aligned geometries mayalso be used, in some examples, in some respects, with reducedcomplexity, as further described below.

Furthermore, while this particular example encompasses the definition oflinearly defined tile region boundaries, other boundary types may alsobe considered provided they are amenable to the definition of one ormore conditional statements, as illustrated below, that can be used tooutput a corresponding set of binary or Boolean values that distinctlyidentify a location of a given point within one or another of theseregions, for instance, without invoking, or by limiting, processingdemands common to branching or looping decisionlogics/trees/statements/etc.

Following with hexagonal example, to locate the associated hexagon tilecenter 1615 closest to the intersection point 1411, in step 1517, themethod first computes the 2D position of the bottom left corner 1705 ofthe associated (normalized) rectangular tile element 1609 containingintersection point 1411, as shown in FIG. 17B. The position of thebottom left corner of the hexagon containing the intersection point 1411can be calculated without using any branching statements by thefollowing two equations (here in normalized coordinates wherein eachrectangle has a height and width of one unit):

{right arrow over (t)}=(floor(uv _(y)),0)

{right arrow over (C)} _(corner)=({right arrow over (uv)}+{right arrowover (t)})−{right arrow over (t)}

where {right arrow over (uv)} is the position vector of intersectionpoint 1411 in the common frame of reference of the hexagonal andstaggered rectangular tile arrays, and the floor( ) function returns thegreatest integer less than or equal to each of the xy coordinates of{right arrow over (uv)}.

Once the position of lower left corner {right arrow over (C)}_(corner)1705 of the associated rectangular element 1814 containing theintersection point 1411 is known, three regions 1804, 1806 and 1807within this rectangular element 1814 may be distinguished, as shown inFIGS. 18A to 18C. Each region is associated with a different hexagonaltile, as shown in FIG. 18A, namely, each region is delineated by thelinear boundaries of adjacent underlying hexagonal tiles to define oneregion predominantly associated with a main hexagonal tile, and twoopposed triangular tiles defined by adjacent hexagonal tiles on eitherside of this main tile. As will be appreciated by the skilled artisan,different hexagonal or nestled tile geometries will result in thedelineation of different rectangular tile region shapes, as willdifferent boundary profiles (straight vs. curved) will result in thedefinition of different boundary value statements, defined furtherbelow.

Continuing with the illustrated example, In step 1519, the coordinateswithin associated rectangular tile 1814 are again rescaled, as shown onthe axis of FIG. 18B, so that the intersection point's location, withinthe associated rectangular tile, is now represented in the rescaledcoordinates by a vector {right arrow over (d)} where each of its x and ycoordinates are given by:

d _(x)=2*(uv _(x) −C _(corner) _(x) )−1

d _(y)=3*(uv _(y) −C _(corner) _(y) ).

Thus, the possible x and y values of the position of intersection point1411 within associated rectangular tile 1609 are now contained within−1<x<1 and 0<y<3. This will make the next step easier to compute.

To efficiently find the region encompassing a given intersection pointin these rescaled coordinates, the fact that, within the rectangularelement 1814, each region is separated by a diagonal line is used. Forexample, this is illustrated in FIG. 18B, wherein the lower left region1804 is separated from the middle “inverted house” region 1806 and lowerright region 1808 by a downward diagonal line 1855, which in therescaled coordinates of FIG. 18B, follows the simple equation y=−x.Thus, all points where x<−y are located in the lower left region.Similarly, the lower right region 1808 is separated from the other tworegions by a diagonal line 1857 described by the equation y<x.Therefore, in step 1521, the associated region containing theintersection point is evaluated by using these two simple conditionalstatements. The resulting set of two Boolean values will thus bespecific to the region where the intersection point is located. Forexample, the checks (caseL=x<y, caseR=y<x) will result in the values(caseL=true, caseR=false), (caseL=false, caseR=true) and (caseL=false,caseR=false) for intersection points located in the lower left region1804, lower right region 1808 and middle region 1806, respectively. Onemay then convert these Boolean values to floating points values, whereinusually in most programming languages true/false Boolean values areconverted into 1.0/0.0 floating point values. Thus, one obtains the set(caseL, caseR) of values of (1.0, 0.0), (0.0, 1.0) or (0.0, 0.0) foreach of the described regions above.

To finally obtain the relative coordinates of the hexagonal centerassociated with the identified region, in step 1523, the set ofconverted Boolean values may be used as an input to a single floatingpoint vectorial function operable to map each set of these values to aset of xy coordinates of the associated element center. For example, inthe described embodiment and as shown in FIG. 18C, one obtains therelative position vectors of each hexagonal center {right arrow over(r)} with the vectorial function:

{right arrow over (r)}=(r _(x) ,r _(y))=(0.5+0.5*(caseR−caseL),⅔−(caseR−caseL))

thus, the inputs of (1.0, 0.0), (0.0, 1.0) or (0.0, 0.0) map to thepositions (0.0, −⅓), (0.5, ⅔), and (1.0, −⅓), respectively, whichcorresponds to the shown hexagonal centers 1863, 1865 and 1867 shown inFIG. 8c , respectively, in the rescaled coordinates.

Now back to FIG. 15, we may proceed with the final step 1525 totranslate the relative coordinates obtained above to absolute 3Dcoordinates with respect to the display or similar (i.e. in mm). First,the coordinates of the hexagonal tile center and the coordinates of thebottom left corner are added to get the position of the hexagonal tilecenter in the optical layer's frame of reference. As needed, the processmay then scale back the values into absolute units (i.e. mm) and rotatethe coordinates back to the original frame of reference with respect tothe display to obtain the 3D positions (in mm) of the optical layerelement's center with respect to the display's frame of reference, whichis then fed into step 1116.

The skilled artisan will note that modifications to the above-describedmethod may also be used. For example, the staggered grid shown in FIG.17A may be translated higher by a value of ⅓ (in normalized units) sothat within each rectangle the diagonals separating each region arelocated on the upper left and right corners instead. The same generalprinciples described above still applies in this case, and the skilledtechnician will understand the minimal changes to the equations givenabove will be needed to proceed in such a fashion. Furthermore, as notedabove, different LFSL element geometries can result in the delineationof different (normalized) rectangular tile regions, and thus, theformation of corresponding conditional boundary statements and resultingbinary/Boolean region-identifying and center-locating coordinatesystems/functions.

In yet other embodiments, wherein a rectangular and/or square microlensarray is used instead of a nestled (hexagonal) array, a slightlydifferent method may be used to identify the associated LFSL element(microlens) center (step 1114). Herein, the microlens array isrepresented by an array of rectangular and/or square tiles. The method,as previously described, goes through step 1515, where the x and ycoordinates are rescaled (normalized) with respect to a microlens x andy dimension (henceforth giving each rectangular and/or square tile awidth and height of 1 unit). However, at step 1517, the floor( )function is used directly on each x and y coordinates of {right arrowover (uv)} (the position vector of intersection point 1411) to find thecoordinates of the bottom left corner associated with the correspondingsquare/rectangular tile. Therefrom, the relative coordinates of the tilecenter from the bottom left corner are added directly to obtain thefinal scaled position vector:

{right arrow over (r)}=(r _(x) ,r _(y))=(floor(uv _(x))+0.5, floor(uv_(y))+0.5)

Once this vector is known, the method goes directly to step 1525 wherethe coordinates are scaled back into absolute units (i.e. mm) androtated back to the original frame of reference with respect to thedisplay to obtain the 3D positions (in mm) of the optical layerelement's center with respect to the display's frame of reference, whichis then fed into step 1116.

The light field rendering methods described above (from FIGS. 11 to 20)may also be applied, in some embodiments, at a subpixel level in orderto achieve an improved light field image resolution. Indeed, a singlepixel on a color subpixelated display is typically made of several colorprimaries, typically three colored elements—ordered (on variousdisplays) either as blue, green and red (BGR) or as red, green and blue(RGB). Some displays have more than three primaries such as thecombination of red, green, blue and yellow (RGBY) or red, green, blueand white (RGBW), or even red, green, blue, yellow and cyan (RGBYC).Subpixel rendering operates by using the subpixels as approximatelyequal brightness pixels perceived by the luminance channel. This allowsthe subpixels to serve as sampled image reconstruction points as opposedto using the combined subpixels as part of a “true” pixel. For the lightfield rendering methods as described above, this means that the centerposition of a given pixel (e.g. pixel 1401 in FIG. 14) is replaced bythe center positions of each of its subpixel elements. Therefore, thenumber of color samples to be extracted is multiplied by the number ofsubpixels per pixel in the digital display. The methods may then followthe same steps as described above and extract the associated imageportions of each subpixel individually (sequentially or in parallel).

In FIG. 21A, an exemplary pixel 2115 is comprised of three RBG subpixels(2130 for red, 2133 for green and 2135 for blue). Other embodiments maydeviate from this color partitioning, without limitation. When renderingper pixel, as described in FIG. 11 or in FIG. 19, the image portion 2145associated with said pixel 2115 is sampled to extract the luminancevalue of each RGB color channels 2157, which are then all rendered bythe pixel at the same time. In the case of subpixel rendering, asillustrated in FIG. 21B, the methods find the image portion 2145associated with blue subpixel 2135. Therefore, only the subpixel channelintensity value of RGB color channels 2157 corresponding to the targetsubpixel 2135 is used when rendering (herein the blue subpixel colorvalue, the other two values are discarded). In doing so, a higheradjusted image resolution may be achieved for instance, by adjustingadjusted image pixel colours on a subpixel basis, and also optionallydiscarding or reducing an impact of subpixels deemed not to intersect orto only marginally intersect with the user's pupil.

To further illustrate embodiments making use of subpixel rendering, withreference to FIGS. 22A and 22B, a (LCD) pixel array 2200 isschematically illustrated to be composed of an array of display pixels2202 each comprising red (R) 2204, green (G) 2206, and blue (B) 2208subpixels. As with the examples provided above, to produce a light fielddisplay, a light field shaping layer, such as a microlens array, is tobe aligned to overlay these pixels such that a corresponding subset ofthese pixels can be used to predictably produce respective light fieldrays to be computed and adjusted in providing a corrected image. To doso, the light field ray ultimately produced by each pixel can becalculated knowing a location of the pixel (e.g. x,y coordinate on thescreen), a location of a corresponding light field element through whichlight emanating from the pixel will travel to reach the user's eye(s),and optical characteristics of that light field element, for example.Based on those calculations, the image correction algorithm will computewhich pixels to light and how, and output subpixel lighting parameters(e.g. R, G and B values) accordingly. As noted above, to reducecomputation load, only those pixels producing rays that will interfacewith the user's eyes or pupils may be considered, for instance, using acomplementary eye tracking engine and hardware, though other embodimentsmay nonetheless process all pixels to provide greater buffer zonesand/or a better user experience.

In the example shown in FIG. 22A, an angular edge 2209 is being renderedthat crosses the surfaces of affected pixels 2210, 2212, 2214 and 2216.Using standard pixel rendering, each affected pixel is either turned onor off, which to some extent dictates a relative smoothness of theangular edge 2209.

In the example shown in FIG. 22B, subpixel rendering is insteadfavoured, whereby the red subpixel in pixel 2210, the red and greensubpixels in pixel 2214 and the red subpixel in pixel 2216 aredeliberately set to zero (0) to produce a smoother representation of theangular edge 2209 at the expense of colour trueness along that edge,which will not be perceptible to the human eye given the scale at whichthese modifications are being applied. Accordingly, image correction canbenefit from greater subpixel control while delivering sharper images.

In order to implement subpixel rendering in the context of light fieldimage correction, in some embodiments, ray tracing calculations must beexecuted in respect of each subpixel, as opposed to in respect of eachpixel as a whole, based on a location (x,y coordinates on the screen) ofeach subpixel. Beyond providing for greater rendering accuracy andsharpness, subpixel control and ray tracing computations may accommodatedifferent subpixel configurations, for example, where subpixel mixing oroverlap is invoked to increase a perceived resolution of a highresolution screen and/or where non-uniform subpixel arrangements areprovided or relied upon in different digital display technologies.

In some embodiments, however, in order to avoid or reduce a computationload increase imparted by the distinct consideration of each subpixel,some computation efficiencies may be leveraged by taking into accountthe regular subpixel distribution from pixel to pixel, or in the contextof subpixel sharing and/or overlap, for certain pixel groups, lines,columns, etc. With reference to FIG. 23, a given pixel 2300, much asthose illustrated in FIGS. 22A and 22B, is shown to include horizontallydistributed red (R) 2304, green (G) 2306, and blue (B) 2308 subpixels.Using standard pixel rendering and ray tracing, light emanating fromthis pixel can more or less be considered to emanate from a pointlocated at the geometric center 2310 of the pixel 2300. To implementsubpixel rendering, ray tracing could otherwise be calculated intriplicate by specifically addressing the geometric location of eachsubpixel. Knowing the distribution of subpixels within each pixel,however, calculations can be simplified by maintaining pixel-centeredcomputations and applying appropriate offsets given known geometricsubpixel offsets (i.e. negative horizontal offset 2314 for the redsubpixel 12304, a zero offset for the green 2306 and a positivehorizontal offset 2318 for the blue subpixel 2308). In doing so, lightfield image correction can still benefit from subpixel processingwithout significantly increased computation load.

While this example contemplates a linear (horizontal) subpixeldistribution, other 2D distributions may also be considered withoutdeparting from the general scope and nature of the present disclosure.For example, for a given digital display screen and pixel and subpixeldistribution, different subpixel mappings can be determined to definerespective pixel subcoordinate systems that, when applied to standardpixel-centric ray tracing and image correction algorithms, can allow forsubpixel processing and increase image correction resolution andsharpness without undue processing load increases.

In some embodiments, additional efficiencies may be leveraged on the GPUby storing the image data, for example image 1306, in the GPU's texturememory. Texture memory is cached on chip and in some situations isoperable to provide higher effective bandwidth by reducing memoryrequests to off-chip DRAM. Specifically, texture caches are designed forgraphics applications where memory access patterns exhibit a great dealof spatial locality, which is the case of the steps 1110-1126 of method1100. For example, in method 1100, image 1306 may be stored inside thetexture memory of the GPU, which then greatly improves the retrievalspeed during step 1126 where the color channel associated with theportion of image 1306 at intersection point 1423 is determined.

With reference to FIGS. 24A and 24B, and in accordance with oneexemplary embodiment, ray-tracing with non-parallel planes will now bediscussed. In FIGS. 14A to 14C and FIGS. 20A to 20D, the differentplanes illustrated (e.g. pixel display 1401, optical layer 1405, pupilplane 1415, virtual image plane 1405, retina plane 2010 and focus plane2006) were all shown as being parallel to one another to better describethe ray-tracing methodology associated therewith. However, thecorresponding ray-tracing methods 1100 of FIGS. 11 and 1900 of FIG. 19,as described above, may also be applied to account for changes in therelative orientation between any one of those planes.

In some embodiments, and as illustrated in FIG. 24A, cases may beconsidered wherein the user is viewing the light field display at anangle. In this specific example, the ray-tracing method can thereforeaccount for a change in orientation of the pupil plane 1415 with respectto the pixel display 1401 and optical layer 1405. In this example, otherplanes such as virtual image plane 1405 (used in the ray-tracing methodof FIG. 11), and retina plane 2010 and focus plane 2006 (used in theray-tracing method of FIG. 19) may be taken to be parallel to pupilplane 1415. The relative difference in orientation between the two setsof planes is illustrated by using vector 2450 which is the normal vectorto the plane of corresponding optical layer 1403, and vector 2470 whichis the normal vector to pupil plane 1415. The relative orientationbetween the two normal vectors is illustrated in FIG. 24B, using polarand azimuthal angles.

The general orientation of pupil plane 1415 may be parametrize, forexample, by using the 3D location of pupil center 1417 and acorresponding normal vector. Such a normal vector may be taken to be, insome embodiments, equal to the gaze direction as measured by a gazetracking system or similar, as will be discussed below.

Once the relative position and orientation of pupil plane 1415 isdetermined, the relative position/orientation of all remaining planes(parallel or non-parallel) may be determined and parametrizedaccordingly. Planes that are parallel share the same normal vector. Fromthere, the methods of FIGS. 11 and 19 can be applied by finding theintersection point between an arbitrary vector and an arbitrarilyoriented plane, as is done for example at steps 1112, 1118, 1124 of themethod of FIG. 11, and steps 1912, 1918, 1923, 1925 of the method ofFIG. 19.

In the illustrated example of FIG. 24A, the position of virtual imageplane 1405 may be computed using the minimum reading distance 1310(and/or related parameters) but from the position of pupil plane 1415and along the direction vector 2470.

To extract normal vector 2470 of pupil plane 1415, the eye trackingmethods and systems described above may be used or modified to furtherprovide a measure of the eye's gaze direction (e.g. gaze tracking). Asdiscussed above, there are many known eye tracking methods in the art,some of which may also be used for gaze-tracking. For example, thisincludes Near-IR glint reflection methods and systems or methods purelybased on machine vision methods. Hence, in some embodiments, pupil plane1415 may be re-parametrize using an updated 3D location of pupil center1417 and an updated normal vector 2470 at each eye tracking cycle. Inother embodiments, a hybrid gaze tracking/pupil tracking system ormethod may be used wherein gaze direction (e.g. normal vector 2470) isprovided at a different interval than pupil center location 1417. Forexample, in some embodiments, for one or more cycles, only the 3D pupilcenter location 1417 may be measured and an old gaze direction vectormay be re-used or manually updated. In some embodiments, an eye model orsimilar may be constructed to map a change in measured pupil centerlocation 1417 to a change in the gaze direction vector without relyingon the full capabilities of the gaze tracking system or method. Such amap may be based on one or more previous gaze tracking measurements. Inany case, by measuring/determining the 3D pupil center location 1417 andnormal vector 2470, the pupil plane may be parametrized accordingly.

Note that in FIG. 24A, display 1401 and optical layer 1403 are shownparallel for simplicity, but other embodiments may envision opticallayer 1403 to be non-parallel to display 1401 as well. This doesn'tchange the general scope of the present discussion, as long as therelative angle between them is known. For example, such an angle may bepre-determined during manufacturing or measured in real-time using oneor more sensors (for example in the case where optical layer 1403 may bemobile). Similarly, other planes like for example retina plane 2010 mayalso be made to be non-parallel to the pupil plane, depending on theuser's eye geometry.

In some embodiments, one or more planes discussed above may be replacedwith non-planar surfaces. For example, a curved light-field display maybe used. In one non-limiting example, a curved pixel display 2501 andoptical layer 2503 may be considered, as is shown in FIG. 25. In thisFigure, each element of pixel display 2501 follows a curve 2505.Similarly, each optical element of optical layer 2503 is located alonganother curve 2510. Such curved surfaces may be parametrized by defininga parametrized normal vector at each point of interest (e.g. pixelcenter location and/or optical element center). Thus, in this example, aset of normal vectors 2507 and a set of normal vectors 2517 areillustrated for each pixel and each light field shaping element,respectively. An example of curve pixel displays may include flexibleOLED displays, thought other flexible display technologies may beconsidered, as can different light field shaping element arrayconfigurations and technologies be contemplated. As long as the curveparameters are known, the normal surface vector at any point (e.g. pixeland/or lenslet) may also be computed. For example, the curve parametersmay be set during manufacturing or be measured by one or more sensors.Thus, the ray-tracing methods of FIGS. 11 and 19 may be used asdescribed, with the change that each (pixel/subpixel and/or lightshaping element) will have its normal vector. Intersection between raysand these curved surfaces proceeds therefore as described above.

With reference to FIGS. 26 to 31, and in accordance with one exemplaryembodiment, a compressive light field rendering method will now bediscussed. Compressive light field rendering consists of considering thecomplete image generated from all pixels/subpixels in pixel display 1401so as to find the optimized combination of such pixel/subpixel valuesthat most efficiently generate the image. This may result in fewerdisplay pixels being necessary to emit a given light field than a directoptical solution would require, like methods 1100 and 1900 for example.Indeed, in raytracing methods 1100 and 1900 of FIGS. 11 and 19, thevalue of each pixel/subpixel is set subsequently. In contrast, in acompressive light field approach, the entire set of pixel/subpixelvalues generating a best or optimized image is derived at the same time.This approach further considers that a light beam (and not a single rayvector) is emitted by each pixel/subpixel, and that this beam mayoverlap multiple points on the image generated. Thus, by evaluating thefull rendered image for a given set of pixel/subpixel values, a costfunction or similar may be constructed which quantifies the differencebetween the input image 1306 (FIG. 13) to be displayed and the actualimage being generated by the current set of all pixel/subpixel values.By minimizing this difference, the best or optimized set of values ofall pixels/subpixels may be found.

As an example, let x be the set of all pixel/subpixel values (e.g.sampled color/channel), and y be the set of corresponding values ofimage portions of image 1306. A transport or transfer function A may beconstructed to simulate how the light emitted from an input set ofvalues x generates the set of image values y (e.g. how a given set of xmaps to a given set of y). This may be represented as the followingsystem:

A·x=y.

In some embodiments, the currently described compressive lightfieldrendering method is operable to find the best set of values x thatgenerate the set of values y that are the closest to the digitized inputimage 1306 (e.g. y^(image)). The procedure to do so, in accordance withone embodiment, is illustrated as process 2600 in FIG. 26, whichillustrates a single light field rendering iteration.

At step 2605, an initial or guess input set of values x is used to startthe rendering iteration. In general, this initial set of values may beanything but in practice, the closer the initial set of values x is tothe solution, the faster finding the solution will be. Thus, in someembodiments, the input image 1306 may be used (e.g. x=y^(image)), or inother embodiments a single iteration of the ray tracing method 1100 maybe used instead.

At step 2615, the current set of pixel/subpixel values x is used togenerate the corresponding pixelated image values y. As mentioned above,this is done by modelling how a light beam from each pixel/subpixel isprojected on the perceived image. FIGS. 27 and 31 illustrate how thebeam mapping is calculated, in some embodiments, by using a modifiedversion of the ray tracing methods 1100 or 1900, respectively.

As mentioned above, the beam of light emitted by a single pixel/subpixelmay overlap multiple image portions. To determine how a given beamoverlaps the image, a modified ray tracing method may be used, whereinthe width of the beam is considered. To quantify which image portion thebeam overlaps, it is useful to consider a digitized or pixelated image,either on the virtual plane or on the retina plane. For example, bydefining an image resolution (which may or may not be the same as thepixel display resolution), the image size may be divided by this imageresolution to define image pixels, each having a precise boundary on therelevant plane. By determining which of these (image pixels) overlapswith the beam, the value of the relevant pixel/subpixel may be added tothis (image pixel). By adding the contribution of all pixel/subpixels toall (image pixel), the full set of values y may be determined.Furthermore, as will be explained below, these image pixels may eitherbe on virtual image plane 1405—wherein they may be referred to asvirtual pixels—or as projected on retina plane 2010—wherein they may bereferred to as retina pixels).

Two methods of tracing the beam will now be explained, one based on amodified version of ray tracing method 1100 described in FIG. 11, theother based on a modified version of ray tracing method 1900 describedin FIG. 19.

With reference to FIGS. 27, and in accordance with one exemplaryembodiment, a modified ray tracing method based on ray tracing method1100 of FIG. 11 will now be discussed. In general, the ray tracingmethod is used to find the intersection point 1423 of the center of thebeam with the virtual plane. Thus, steps 1106, 1108, 1110-1118, 1124 and1128 proceed exactly as described above. However, the beam of lightemitted by a pixel/subpixel will also cover an area (herein referred toas the beambox) centered around intersection point 1423. Thus, a newstep 2701 is added wherein the size of the beambox on virtual plane 1405is calculated.

In some embodiments, as illustrated in FIG. 28, the shape and size ofthe beam box on virtual plane 1405 may be estimated by computing thepropagation of the light beam backwards from the optical layer 1411. Inthe exemplary geometry considered in FIG. 28, this leads to arectangular beambox 2915 centered on intersection point 1423, thedimensions of which may be directly calculated by scaling the size ofthe source pixel/subpixel, resulting in a rectangular beambox 2915 onthe virtual image plane 1405. In this example, the size of the beambox2915 in one dimension may be found by multiplying the size of thepixel/subpixel 2905 by the ratio of the distance between the opticallayer 1411 to the virtual plane 1405 to the distance between thepixel/subpixel to the optical layer 1204.

Note that while the size of each virtual pixel depends on the positionof the virtual image plane (which dictates the scaling necessary so thatthe image fills out the display as perceived by the user), the size ofthe beam box is also a function of constant parameters 1102. Since thesize of the beambox is fixed for a given light field renderingiteration, step 2701 may be done once, for example before step 2615 inFIG. 26. The skilled artisan will understand that other ways ofcalculating the width of the beam on the virtual plane may be used, forexample by using geometric or diffractive optics.

Once the position of the intersection point 1423 on image 1306 is foundat step 1124, at step 2705, the contribution of the pixel/subpixelcorresponding to the beambox is added to each virtual pixel at leastpartly inside the beambox. An exemplary implementation of step 2705 isshown in FIG. 30. At step 3005, the list of every virtual pixeloverlapping, at least partly, the beambox is found. Therefrom, at step3010, the method may iterate over each of these virtual pixels. At step3015, the area overlap between the virtual pixel and the beambox iscomputed (e.g. the proportion of the beambox area covered by thisvirtual pixel). This is also illustrated schematically in FIG. 29, whichshows an example of the set of all virtual pixels 2954 overlappingbeambox 2915 centered on intersection point 1423 for a given rectangularconfiguration. It is clear that some virtual pixels receive more lightfrom the source pixel/subpixel 1409 than others and this overlap factortakes that into account. Furthermore, in some embodiments, the overlapfactor may also consider the relative radiant flux one virtual pixelreceives from the pixel/subpixel 1409. Once the overlap factor has beencalculated for a given virtual pixel, going back to step 3020, the valueof pixel/subpixel 1409 is multiplied by the overlap factor before beingadded to the current value of the virtual pixel. In some embodiments,the pixel/subpixel value may be further multiplied by a pupiltransmission factor which estimates what amount of the light beam makesit through the pupil, wherein this transmission factor is zero if thelight from the beam is estimated to not reach the pupil at all.

In some embodiments, the set of values y may instead represent theactual image being generated on the user's retina (e.g. on retina plane2010 instead of on virtual plane 1401). Thus, in some embodiments, step2615 may instead be based on a modified version of the ray tracingmethod 1900 of FIG. 19. This is illustrated in FIG. 31, in which theillustrated steps 1910 to 1929 proceed as described in the ray-tracingmethod of FIG. 19 (e.g. to find the intersection point 2012 on theretina plane, onto which the beambox will be centered), and steps 3101and 3105 mirror steps 2701 and 2705 described above with reference toFIG. 27 (including exemplary steps 3005 to 3020 of FIG. 30), with thedifference being that the beambox size is calculated on retina plane2010 and not on virtual image plane 1405. The size of the beambox on theretina plane may be derived similarly as discussed above, however takinginto account the effect of the eye lens. Moreover, the size of a retinapixel (e.g. image portion on the retina plane) used to calculate theoverlap factor in step 3105 may be computed using the retina image size2031 which was computed at step 1929 and dividing by the retina imageresolution.

Furthermore, the skilled artisan will understand that step 2615 asdescribed in either FIG. 27 or in FIG. 31 may also equally be applied inthe case of non-parallel planes, as already discussed (e.g. ray-tracingin the context of curved surfaces).

Going back to FIG. 26, once the set of values A·x=y has been determined,at step 2625, the value of the cost function (CF), which quantifies thedifference between the pixel/subpixel values of pixel display 1401 andthe corresponding image portion (e.g. virtual/retina pixel) of the lightfield corrected image is computed. In the current example, a quadraticerror function was considered:

CF=Σ(A(x _(i))−y _(i) ^(image))²

wherein x_(i) is the (value) of pixel/subpixel i and y_(i) ^(image) isthe corresponding virtual/retina pixel/subpixel value of input image1306. However, the skilled technician will understand that differenttypes of error functions may be used instead. For example, these mayinclude, without restriction, absolute or mean absolute error functions,a Huber loss function, a log-cosh function, etc. Note that, in someembodiments, the chosen optimization algorithm may also require thegradient or the Hessian of the cost function. This may be computed atthis step as well. The derivatives and/or Hessian values may be given inan analytical form, or be computed numerically.

As mentioned above, the optimized values of each pixel/subpixel of pixeldisplay 1401 may be determined by minimizing the cost function describedabove using a numerical algorithm for solving unconstrained nonlinearoptimization problems. Some examples of such algorithms include, withoutlimitation, gradient/steepest descent, conjugate gradient, or iterativeQuasi-Newton methods such as the limited-memoryBroyden-Fletcher-Goldfarb-Shanno (L-BFGS or LM-BFGS) algorithm orsimilar. These algorithms are generally iterative, wherein the value ofx is changed incrementally in a direction that reduces the value of theerror function. Thus, at step 2635, a minimization step is taken toobtain a new set of values x (e.g. new values for all pixels/subpixels).

At step 2645, the convergence of the minimization procedure isevaluated. In the case where it has indeed converged (e.g. the costfunction has been minimized), the last set of values x is taken to bethe finalized pixel display configuration and the light field image isrendered on pixel display 1401 at step 2655. If the minimizationalgorithm hasn't converged at this point, steps 2615 to 2635 arerepeated until it does, or until a maximum number of iteration steps hasbeen reached. The skilled technician will understand that differentconvergence criteria may be used. Similarly, the maximum number ofminimization steps may be changed, depending on the constraints upon therendering speed for example.

Unrestricted, the minimization procedure discussed above may producevalues that are outside of the displayable range (e.g. outside of therange [0,1]). Thus, in some embodiments, the cost function may bemodified so as to improve the probability that the minimizationprocedure results in values within the displayable range. For example,in some embodiments, a factor of (x−½)² or abs|x−½| may be added to thecost function, for the range of values outside of [0, 1]. In someembodiments, a constant value of 0.25 may also be added for valuesinside this range.

Furthermore, method 2600 in general may, in some embodiments, beimplemented to work on massively parallel processing devices, forexample on a GPU or similar, as was discussed above.

The methods and systems described above were mainly discussed in thecontext of correcting vision problems such as nearsightedness,farsightedness and astigmatism. However, these methods and systems mayequally be used to provide vision correction for higher orderaberrations. Generally, it is common to describe higher orderaberrations mathematically using so-called Zernike polynomials, whichdescribe how the light wave front entering the eye is distorted by theaberration. For example, higher order aberrations such as sphericalaberrations, coma, and trefoil may be represented by a second orderZernike polynomial function. In some embodiments, the light fieldrendering methods and systems described above may be used to generate alight field that compensates for such higher order aberrations. In someembodiments, this may include generating a curved or distorted imageplane based on or derived from, in some instances, the correspondingZernike polynomial function. Moreover, methods for generating a visioncorrected light field image with curved surfaces were already describedabove. Thus, in some embodiments, the rendering methods 1100, 1900, or2600 may be equally applied, but with the added characteristic that, forexample, the virtual image is curved or distorted.

While the present disclosure describes various exemplary embodiments,the disclosure is not so limited. To the contrary, the disclosure isintended to cover various modifications and equivalent arrangementsincluded within the general scope of the present disclosure.

What is claimed is:
 1. A computer-implemented method, automaticallyimplemented by one or more digital processors, to automatically adjustuser perception of an input image to be rendered on a digital displayvia a set of pixels thereof, wherein the digital display includes anarray of light field shaping elements (LFSE), the method comprising:digitally mapping the input image on a retinal plane of the user; foreach given pixel of at least some of said pixels, digitally: projectingan adjusted image ray trace between said given pixel and a given LFSE tointersect said retinal plane at a given adjusted image location, givenan estimated direction of a light field emanated by said given pixelgiven said given LFSE and a modeled redirection of said adjusted imageray trace in accordance with a designated eye focus parameter;associating an adjusted image value designated for said given adjustedimage location with said given pixel based on said mapping; renderingeach said given pixel according to said adjusted image value associatedtherewith, thereby rendering a perceptively adjusted version of theinput image.
 2. The computer-implemented method of claim 1, wherein saidretinal plane is angled relative to the digital display.
 3. Thecomputer-implemented method of claim 2, wherein said retinal plane ismodeled as a function of an input user pupil or eye location.
 4. Thecomputer-implemented method of claim 3, wherein said input user pupil oreye location is dynamically acquired via a digitally implemented pupilor eye tracker.
 5. The computer-implemented method of claim 4, whereinsaid angle between said retinal plane and said digital display isdynamically updated based on data received from said pupil or eyetracker.
 6. The computer-implemented method of claim 2, wherein saidangle is dynamically updated based on acquired display inclination data.7. The method of claim 1, wherein said mapping is implemented by scalingthe input image on said retinal plane as a function of said designatedeye focus parameter.
 8. The method of claim 7, wherein said designatedeye focus parameter is designated as a function of a quantified abnormaluser eye focal length or a corrective eyewear prescription.
 9. Themethod of claim 1, wherein said modeled redirection of said adjustedimage ray trace is modelled in accordance with a non-linear eye focusparameter.
 10. The method of claim 1, wherein the digital display isdefined by a curved surface, and wherein said adjusted image ray traceis computed based on a vector normal to said curved surface for saidpixel.
 11. A non-transitory computer-readable medium comprising digitalinstructions to be implemented by one or more digital processors toautomatically adjust user perception of an input image to be rendered ona digital display via a set of pixels thereof, wherein the digitaldisplay includes an array of light field shaping elements (LFSE), by:digitally mapping the input image on a retinal plane of the user; foreach given pixel of at least some of said pixels, digitally: projectingan adjusted image ray trace between said given pixel and a given LFSE tointersect said retinal plane at a given adjusted image location, givenan estimated direction of a light field emanated by said given pixelgiven said given LFSE and a modeled redirection of said adjusted imageray trace in accordance with a designated eye focus parameter;associating an adjusted image value designated for said given adjustedimage location with said given pixel based on said mapping; renderingeach said given pixel according to said adjusted image value associatedtherewith, thereby rendering a perceptively adjusted version of theinput image.
 12. The non-transitory computer-readable medium of claim11, wherein said retinal plane is angled relative to the digitaldisplay.
 13. The non-transitory computer-readable medium of claim 12,wherein said retinal plane is modeled as a function of an input userpupil or eye location that is dynamically acquired via a digitallyimplemented pupil or eye tracker, wherein said angle between saidretinal plane and said digital display is dynamically updated based ondata received from said pupil or eye tracker.
 14. The non-transitorycomputer-readable medium of claim 12, wherein said angle is dynamicallyupdated based on acquired display inclination data.
 15. Thenon-transitory computer-readable medium of claim 11, wherein saidmapping is implemented by scaling the input image on said retinal planeas a function of said designated eye focus parameter.
 16. Thenon-transitory computer-readable medium of claim 15, wherein saiddesignated eye focus parameter is designated as a function of aquantified abnormal user eye focal length or a corrective eyewearprescription.
 17. The non-transitory computer-readable medium of claim11, wherein said modeled redirection of said adjusted image ray trace ismodelled in accordance with a non-linear eye focus parameter.
 18. Thenon-transitory computer-readable medium of claim 11, wherein the digitaldisplay is defined by a curved surface, and wherein said adjusted imageray trace is computed based on a vector normal to said curved surfacefor said pixel.
 19. A digital display device operable to automaticallyadjust user perception of an input image to be rendered thereon, thedevice comprising: a digital display medium comprising an array ofpixels and operable to render a pixelated image accordingly; an array oflight field shaping elements (LFSE) to shape a light field emanatingfrom at least some of said pixels and thereby at least partially governa projection thereof from said display medium toward the user; and ahardware processor operable on pixel data for the input image to outputadjusted image pixel data to adjust user perception of the input imageas rendered by: digitally mapping the input image on a retinal plane ofthe user; for each given pixel of at least some of said pixels,digitally: projecting an adjusted image ray trace between said givenpixel and a given LFSE to intersect said retinal plane at a givenadjusted image location, given an estimated direction of a light fieldemanated by said given pixel given said given LFSE and a modeledredirection of said adjusted image ray trace in accordance with adesignated eye focus parameter; associating an adjusted image valuedesignated for said given adjusted image location with said given pixelbased on said mapping; rendering each said given pixel according to saidadjusted image value associated therewith, thereby rendering aperceptively adjusted version of the input image.
 20. The device ofclaim 19, wherein said retinal plane is angled relative to the digitaldisplay.
 21. The device of claim 20, further comprising a digitallyimplemented pupil or eye tracker, wherein said retinal plane is modeledas a function of an input user pupil or eye location that is dynamicallyacquired via said digitally implemented pupil or eye tracker, whereinsaid angle between said retinal plane and said digital display isdynamically updated based on data received from said pupil or eyetracker.
 22. The device of claim 20, wherein said angle is dynamicallyupdated based on acquired display inclination data.
 23. The device claim19, wherein said mapping is implemented by scaling the input image onsaid retinal plane as a function of said designated eye focus parameter,wherein said designated eye focus parameter is designated as a functionof a quantified abnormal user eye focal length or a corrective eyewearprescription.
 24. The device of claim 19, wherein said modeledredirection of said adjusted image ray trace is modelled in accordancewith a non-linear eye focus parameter.
 25. The device of claim 19,wherein said digital display medium defines a curved surface, andwherein said adjusted image ray trace is computed based on a vectornormal to said curved surface for said pixel.